My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Mini P.E.K.K.A Wizard Goblin Barrel Witch Electro Wizard
Fireball
Minions Wizard Goblin Barrel Witch Electro Wizard
Poison
Minions Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Mini P.E.K.K.A Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Mini P.E.K.K.A Witch Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Witch
Zap Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Minions Witch
Minions
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Wizard Witch
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
Witch
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Minions Wizard Witch Mega Knight
Mega Knight
Zap Minions Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Mini P.E.K.K.A Zap Minions Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Minions Electro Wizard
Mini P.E.K.K.A Witch Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Zap Wizard Witch
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Witch Electro Wizard Zap Wizard Mega Knight
Minions Zap Wizard Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Wizard Witch Electro Wizard
Wizard Mega Knight Zap Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Zap Minions Wizard Witch Electro Wizard
Zap Wizard Witch Minions Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Witch Mega Knight
Wizard Zap Minions Witch Electro Wizard
Mini P.E.K.K.A Minions Witch Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Minions Mini P.E.K.K.A Witch
Witch
Mega Knight Minions Mini P.E.K.K.A Witch
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Zap Minions Mini P.E.K.K.A
Minions Mega Knight Zap Mini P.E.K.K.A Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Minions
Zap
Zap Wizard Witch
Wizard Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Minions Wizard Witch
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Minions Witch
Zap Wizard Witch Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Wizard Mega Knight

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