My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Bandit
Giant Snowball
Minions
Zap
Minions Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Mini P.E.K.K.A Dark Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Dark Prince Bandit
Fireball
Minions Wizard Bandit
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Bandit Mini P.E.K.K.A Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Minions
Rage Mega Knight Zap Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A
Zap Minions Wizard Rage Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Rage Dark Prince Bandit Mega Knight
Rage
Minions Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Zap Minions Mini P.E.K.K.A Wizard Rage Bandit
Bandit
Zap Minions Wizard Dark Prince Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Bandit

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Mega Knight Minions Dark Prince Bandit
Minions
Zap Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Zap Wizard
Wizard
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Rage
Dark Prince
Zap Minions Wizard Bandit
Bandit
Zap Minions Wizard Dark Prince Mega Knight
Mega Knight
Zap Minions Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Zap Minions Dark Prince Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Minions Dark Prince Bandit
Mini P.E.K.K.A Minions Dark Prince Bandit Mega Knight
Mini P.E.K.K.A Dark Prince Mega Knight
Zap Minions Dark Prince Bandit Mega Knight
Minions Zap Wizard
Zap Bandit Mega Knight
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Minions Zap Wizard Dark Prince Bandit Mega Knight
Minions Zap Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Wizard Dark Prince Bandit
Wizard Mega Knight Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Bandit Mega Knight
Zap Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Minions Mini P.E.K.K.A Dark Prince
Mega Knight Zap Minions Wizard Dark Prince Bandit
Zap Wizard Minions Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Wizard Dark Prince Mega Knight Minions Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Dark Prince Bandit
Bandit Zap Mini P.E.K.K.A Wizard Mega Knight
Bandit Mega Knight Zap Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Zap Bandit
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Wizard Zap Minions
Mini P.E.K.K.A Dark Prince Minions Bandit
Mini P.E.K.K.A Mega Knight Dark Prince
Zap Mega Knight Minions Mini P.E.K.K.A Dark Prince Bandit
Mega Knight Minions Mini P.E.K.K.A Dark Prince
Mega Knight Zap Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Wizard Bandit
Wizard Mega Knight
Zap Minions Mini P.E.K.K.A Dark Prince
Minions Mega Knight Zap Mini P.E.K.K.A Wizard Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Dark Prince
Wizard Zap Dark Prince Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit
Minions Mini P.E.K.K.A
Zap Wizard Dark Prince Bandit
Zap Wizard
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince Bandit Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Dark Prince Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Dark Prince Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Zap Wizard
Zap
Dark Prince Mega Knight
Zap Minions
Zap
Zap Dark Prince Bandit Mega Knight
Wizard Mega Knight

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