My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Magic Archer Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Little Prince
Zap
Minions Mortar Skeleton Army Little Prince
Barbarian Barrel
Mortar Skeleton Army Magic Archer Little Prince
The Log
Skeleton Army Little Prince
Earthquake
Mortar Elixir Collector Skeleton Army
Arrows
Minions Skeleton Army Little Prince
Royal Delivery
Minions Skeleton Army Magic Archer Mother Witch Little Prince
Fireball
Minions Mortar Elixir Collector Skeleton Army Magic Archer Mother Witch Little Prince
Poison
Minions Mortar Elixir Collector Skeleton Army Magic Archer Mother Witch Little Prince
Lightning
Mortar Elixir Collector Magic Archer Mother Witch Little Prince
Rocket
Mortar Elixir Collector Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Little Prince Mortar Magic Archer Mother Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Little Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mortar Magic Archer Mother Witch Little Prince
Minions
Zap Mortar
Mortar
Zap Minions
Elixir Collector
Skeleton Army
Magic Archer
Zap Mother Witch
Mother Witch
Zap Magic Archer
Little Prince
Zap

Defense Synergies 0 10

Zap
Minions Mortar Skeleton Army Magic Archer Mother Witch Little Prince
Minions
Zap Mortar
Mortar
Zap Minions Skeleton Army
Elixir Collector
Skeleton Army
Zap Mortar Magic Archer
Magic Archer
Zap Skeleton Army Mother Witch
Mother Witch
Zap Magic Archer
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Magic Archer
Skeleton Army Zap Minions Mortar
Mortar Skeleton Army Minions
Skeleton Army Minions Mortar
Skeleton Army
Skeleton Army Zap Minions Magic Archer Mother Witch
Minions Zap Mortar Magic Archer Little Prince
Zap Magic Archer
Minions Mortar Skeleton Army
Skeleton Army Little Prince
Minions Skeleton Army Mother Witch Zap Magic Archer
Minions Zap Magic Archer
Mortar Skeleton Army Zap Minions
Skeleton Army Zap Minions Mortar Magic Archer
Skeleton Army Mortar
Skeleton Army Zap Mortar
Minions Mortar Skeleton Army
Mortar Zap Minions Skeleton Army Magic Archer Little Prince
Zap Mortar Minions Magic Archer Mother Witch Little Prince
Mortar
Skeleton Army Minions Mother Witch Little Prince
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Mortar Magic Archer
Skeleton Army Zap Minions
Skeleton Army Zap
Skeleton Army
Mother Witch Zap Minions Magic Archer
Skeleton Army Minions
Skeleton Army
Zap Minions Mortar Skeleton Army Magic Archer
Skeleton Army
Minions
Skeleton Army Zap
Skeleton Army
Skeleton Army Magic Archer
Skeleton Army Zap Minions Mortar Magic Archer Little Prince
Minions Zap Magic Archer Mother Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar
Mortar Zap Magic Archer
Magic Archer
Zap Mortar Magic Archer
Mother Witch Zap Minions Magic Archer
Mortar Magic Archer
Zap Magic Archer
Zap Mortar
Minions
Zap Mortar Magic Archer
Zap Magic Archer
Mortar Magic Archer
Minions Mortar Magic Archer
Zap Mortar Magic Archer
Zap Mortar Magic Archer
Magic Archer Mortar
Mortar
Minions
Zap Mortar Magic Archer
Zap Mortar Magic Archer Mother Witch Little Prince
Minions Magic Archer
Zap Mortar
Zap Mother Witch Mortar Magic Archer Little Prince
Mortar Zap Magic Archer
Zap Mortar Magic Archer
Zap Mortar Magic Archer
Zap Magic Archer Mother Witch Little Prince
Zap Minions
Zap Mortar Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Skeleton Army Magic Archer
Zap Magic Archer
Magic Archer
Zap Mortar Magic Archer
Zap
Zap Minions Magic Archer
Zap Magic Archer
Zap Mortar Magic Archer Little Prince
Mortar

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