My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince Bandit
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions Prince Bandit
Barbarian Barrel
Musketeer Bandit Magic Archer
The Log
Musketeer Hog Rider Prince Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Musketeer Hog Rider Prince Bandit Magic Archer
Fireball
Minions Musketeer Hog Rider Bandit Magic Archer
Poison
Minions Musketeer Magic Archer
Lightning
Musketeer Prince Bandit Magic Archer
Rocket
Musketeer Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Bandit Musketeer Hog Rider Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Bandit

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Minions Musketeer Barbarian Barrel Bandit Magic Archer
Minions
Hog Rider Zap Barbarian Barrel Prince Bandit
Musketeer
Hog Rider Zap Barbarian Barrel Prince Bandit
Hog Rider
Zap Minions Musketeer Barbarian Barrel Prince Bandit Magic Archer
Barbarian Barrel
Zap Minions Musketeer Hog Rider Prince Bandit
Prince
Zap Minions Musketeer Hog Rider Barbarian Barrel Magic Archer
Bandit
Zap Minions Musketeer Hog Rider Barbarian Barrel Magic Archer
Magic Archer
Zap Hog Rider Prince Bandit

Defense Synergies 0 17

Zap
Minions Musketeer Barbarian Barrel Prince Bandit Magic Archer
Minions
Zap Musketeer Barbarian Barrel Prince Bandit
Musketeer
Zap Minions Barbarian Barrel Bandit
Hog Rider
Barbarian Barrel
Zap Minions Musketeer Prince Bandit Magic Archer
Prince
Zap Minions Barbarian Barrel Magic Archer
Bandit
Zap Minions Musketeer Barbarian Barrel Magic Archer
Magic Archer
Zap Barbarian Barrel Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Barbarian Barrel Magic Archer
Zap Minions Musketeer Prince Bandit
Prince Minions Musketeer Bandit
Prince Minions Musketeer Bandit
Barbarian Barrel Prince
Barbarian Barrel Zap Minions Musketeer Bandit Magic Archer
Minions Musketeer Zap Magic Archer
Zap Musketeer Barbarian Barrel Bandit Magic Archer
Minions Musketeer Prince
Musketeer Barbarian Barrel Prince Bandit
Minions Zap Musketeer Barbarian Barrel Bandit Magic Archer
Minions Musketeer Zap Magic Archer
Prince Zap Minions Musketeer Bandit
Zap Minions Barbarian Barrel Prince Magic Archer
Prince Bandit
Zap Prince Bandit
Minions Musketeer Prince
Zap Minions Musketeer Barbarian Barrel Prince Bandit Magic Archer
Zap Barbarian Barrel Minions Musketeer Bandit Magic Archer
Musketeer Prince
Minions Musketeer Barbarian Barrel Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Prince Bandit
Bandit Zap Musketeer Barbarian Barrel Prince Magic Archer
Bandit Zap Minions Musketeer Prince
Prince Zap Musketeer Barbarian Barrel Bandit
Musketeer Prince Bandit
Zap Minions Musketeer Magic Archer
Prince Minions Musketeer Bandit
Prince
Zap Minions Barbarian Barrel Prince Bandit Magic Archer
Musketeer
Minions Musketeer Prince
Zap Prince
Prince Bandit
Musketeer Magic Archer
Zap Minions Musketeer Barbarian Barrel Prince Magic Archer
Minions Zap Musketeer Barbarian Barrel Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Barbarian Barrel Bandit
Zap Musketeer Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Musketeer Barbarian Barrel Prince
Zap Barbarian Barrel Magic Archer
Zap Minions Musketeer Magic Archer
Musketeer Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Bandit
Minions Musketeer Prince
Zap Musketeer Barbarian Barrel Prince Bandit Magic Archer
Zap Musketeer Magic Archer
Musketeer Barbarian Barrel Bandit Magic Archer
Minions Musketeer Barbarian Barrel Bandit Magic Archer
Zap Musketeer Barbarian Barrel Prince Magic Archer
Zap Musketeer Barbarian Barrel Bandit Magic Archer
Magic Archer Musketeer Barbarian Barrel Bandit
Barbarian Barrel
Minions
Zap Musketeer Barbarian Barrel Prince Bandit Magic Archer
Zap Barbarian Barrel Magic Archer
Minions Musketeer Prince Magic Archer
Musketeer Prince
Zap Musketeer Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Zap Musketeer Barbarian Barrel Bandit Magic Archer
Zap Musketeer Prince Bandit Magic Archer
Zap Musketeer Barbarian Barrel Bandit Magic Archer
Zap Musketeer Magic Archer
Zap Minions Musketeer
Zap Musketeer Bandit Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Minions Musketeer Barbarian Barrel Prince Bandit Magic Archer
Zap Musketeer Magic Archer
Barbarian Barrel
Musketeer Prince Magic Archer
Zap Musketeer Magic Archer
Zap
Musketeer Prince
Zap Minions Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Barbarian Barrel Prince Bandit Magic Archer
Prince

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