My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Musketeer Lumberjack
Zap
Minions Bandit
Barbarian Barrel
Musketeer Bandit Electro Wizard Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Minions Musketeer Bandit Electro Wizard Lumberjack
Poison
Minions Musketeer Electro Wizard
Lightning
Musketeer Bandit Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Bandit Musketeer Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Bandit

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Musketeer The Log Bandit Lumberjack
Minions
Zap P.E.K.K.A Bandit Lumberjack
Musketeer
Zap P.E.K.K.A The Log Bandit Lumberjack
P.E.K.K.A
Zap Electro Wizard Minions Musketeer The Log Lumberjack
The Log
Zap Musketeer P.E.K.K.A Bandit Lumberjack
Bandit
Zap Minions Musketeer The Log Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Minions Musketeer P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 4 22

Zap
Electro Wizard Minions Musketeer P.E.K.K.A The Log Bandit Lumberjack
Minions
Zap Musketeer P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
Musketeer
The Log Lumberjack Zap Minions P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
The Log Zap Minions Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Minions Bandit Electro Wizard Lumberjack
Bandit
Zap Minions Musketeer The Log Electro Wizard Lumberjack
Electro Wizard
Zap Minions Musketeer P.E.K.K.A The Log Bandit Lumberjack
Lumberjack
Musketeer Zap Minions The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Musketeer The Log Bandit Electro Wizard
P.E.K.K.A Lumberjack Minions Musketeer Bandit Electro Wizard
P.E.K.K.A Lumberjack Minions Musketeer Bandit Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Zap Minions Musketeer Bandit Electro Wizard Lumberjack
Minions Musketeer Electro Wizard Zap
Zap Musketeer P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Minions Musketeer Lumberjack
Musketeer Bandit Electro Wizard Lumberjack
Minions Electro Wizard Zap Musketeer The Log Bandit Lumberjack
Minions Musketeer Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Minions Musketeer The Log Bandit Electro Wizard
Zap Minions P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
Minions Musketeer P.E.K.K.A Electro Wizard Lumberjack
Zap Minions Musketeer The Log Bandit Electro Wizard Lumberjack
Zap The Log Minions Musketeer Bandit Electro Wizard Lumberjack
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Minions Musketeer P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Minions Musketeer The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Musketeer The Log Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Lumberjack
Zap Minions Musketeer Electro Wizard
P.E.K.K.A Minions Musketeer Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Minions The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Bandit Lumberjack
Musketeer
Electro Wizard Zap Minions Musketeer P.E.K.K.A The Log Lumberjack
Minions Zap Musketeer P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Musketeer The Log
Zap The Log
Zap Minions Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Minions Musketeer Electro Wizard Lumberjack
Zap Musketeer The Log Bandit Electro Wizard
Zap Musketeer
Musketeer The Log Bandit
Minions Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Minions
Zap Musketeer The Log Bandit Electro Wizard
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit Electro Wizard
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Electro Wizard
Zap Electro Wizard Minions Musketeer
Zap Musketeer The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Minions Musketeer Bandit
Zap Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Lumberjack
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: