My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Guards Executioner
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Executioner P.E.K.K.A
Fireball
Minions Elixir Collector Executioner
Poison
Minions Elixir Collector Guards Executioner
Lightning
Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Tornado Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tornado Executioner Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Minions Guards Executioner Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Elixir Collector
Guards
Zap
Tornado
Zap Executioner P.E.K.K.A Mega Knight
Executioner
Tornado Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Tornado Minions Executioner
Mega Knight
Minions Zap Tornado Executioner

Defense Synergies 3 10

Zap
Mega Knight Minions Guards Tornado Executioner P.E.K.K.A
Minions
Zap P.E.K.K.A Mega Knight
Elixir Collector
Guards
Zap Executioner
Tornado
Executioner P.E.K.K.A Zap Mega Knight
Executioner
Tornado Zap Guards Mega Knight
P.E.K.K.A
Tornado Zap Minions
Mega Knight
Zap Minions Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
P.E.K.K.A Zap Minions Executioner Mega Knight
Tornado P.E.K.K.A Mega Knight Minions Executioner
P.E.K.K.A Minions Guards Mega Knight
Tornado P.E.K.K.A Mega Knight
Tornado Zap Minions Guards Executioner Mega Knight
Minions Tornado Zap Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Minions Tornado
Guards Tornado Mega Knight
Minions Guards Executioner Zap Tornado Mega Knight
Minions Executioner Zap Tornado
P.E.K.K.A Mega Knight Zap Minions Guards
Executioner Mega Knight Zap Minions Guards Tornado P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Zap P.E.K.K.A Mega Knight
Mega Knight Minions Tornado Executioner P.E.K.K.A
Mega Knight Zap Minions Guards Tornado Executioner
Zap Tornado Executioner Minions Guards Mega Knight
P.E.K.K.A Tornado
Mega Knight Minions Guards Executioner P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A
Zap Executioner Mega Knight
Guards P.E.K.K.A Mega Knight Zap Minions
Guards P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Guards Executioner Mega Knight
Executioner Zap Minions Tornado
Guards P.E.K.K.A Minions
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions Tornado
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Minions Guards
P.E.K.K.A Mega Knight Zap Guards Tornado
P.E.K.K.A Mega Knight Guards Executioner
Executioner Mega Knight
Guards Zap Minions Tornado Executioner P.E.K.K.A
Minions Executioner Mega Knight Zap P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner
Guards
Executioner Zap Mega Knight
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Guards Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Minions
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Minions Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Executioner
Zap Minions Guards
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Minions Guards
Zap Tornado Executioner
Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A Mega Knight
Zap Minions Guards Tornado
Zap Tornado Executioner
Zap Tornado Executioner Mega Knight
P.E.K.K.A
Mega Knight

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