My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Valkyrie Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Valkyrie Furnace Ice Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Valkyrie Ice Wizard
Fireball
Minions Furnace Ice Wizard
Poison
Minions Furnace Ice Wizard
Lightning
Ice Golem Valkyrie Furnace Ice Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Barbarian Barrel Minions Ice Wizard Valkyrie Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Barbarian Barrel Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Ice Golem Valkyrie Furnace Barbarian Barrel Ice Wizard
Minions
Royal Giant Zap Ice Golem Valkyrie Barbarian Barrel
Royal Giant
Minions Furnace Barbarian Barrel Ice Wizard Zap Ice Golem
Ice Golem
Zap Minions Royal Giant Furnace Barbarian Barrel
Valkyrie
Zap Minions Furnace
Furnace
Royal Giant Zap Ice Golem Valkyrie Barbarian Barrel
Barbarian Barrel
Royal Giant Zap Minions Ice Golem Furnace Ice Wizard
Ice Wizard
Royal Giant Zap Barbarian Barrel

Defense Synergies 2 16

Zap
Minions Ice Golem Valkyrie Furnace Barbarian Barrel Ice Wizard
Minions
Ice Golem Valkyrie Zap Barbarian Barrel Ice Wizard
Royal Giant
Ice Golem
Minions Zap Furnace Barbarian Barrel Ice Wizard
Valkyrie
Minions Zap Furnace Ice Wizard
Furnace
Zap Ice Golem Valkyrie Barbarian Barrel Ice Wizard
Barbarian Barrel
Zap Minions Ice Golem Furnace Ice Wizard
Ice Wizard
Zap Minions Ice Golem Valkyrie Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Valkyrie Barbarian Barrel
Zap Minions Valkyrie Furnace Ice Wizard
Furnace Minions Valkyrie Ice Wizard
Minions Valkyrie Furnace Ice Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Zap Minions Valkyrie Furnace Ice Wizard
Minions Furnace Zap Ice Wizard
Zap Ice Golem Valkyrie Barbarian Barrel
Minions Furnace Ice Wizard
Ice Golem Valkyrie Barbarian Barrel Ice Wizard
Minions Valkyrie Ice Wizard Zap Ice Golem Furnace Barbarian Barrel
Minions Zap Furnace Ice Wizard
Furnace Zap Minions Valkyrie Ice Wizard
Valkyrie Zap Minions Furnace Barbarian Barrel
Furnace
Zap Furnace
Minions Valkyrie Furnace
Zap Minions Valkyrie Furnace Barbarian Barrel Ice Wizard
Zap Valkyrie Furnace Barbarian Barrel Minions Ice Golem Ice Wizard
Valkyrie Minions Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Ice Golem Furnace Barbarian Barrel
Zap Ice Golem Valkyrie Barbarian Barrel
Zap Minions Ice Golem Valkyrie Furnace
Valkyrie Zap Ice Golem Barbarian Barrel
Valkyrie
Furnace Zap Minions Ice Golem Ice Wizard
Minions Ice Golem Valkyrie Furnace Ice Wizard
Valkyrie
Zap Minions Ice Golem Valkyrie Barbarian Barrel
Minions Valkyrie
Zap Valkyrie
Ice Golem Valkyrie
Valkyrie Furnace
Zap Minions Ice Golem Valkyrie Furnace Barbarian Barrel
Minions Valkyrie Zap Ice Golem Barbarian Barrel Ice Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Ice Golem Valkyrie Barbarian Barrel
Zap Valkyrie Furnace Barbarian Barrel
Zap Minions Ice Golem Furnace Ice Wizard
Furnace
Zap Ice Golem Barbarian Barrel Ice Wizard
Zap
Minions
Zap Valkyrie Barbarian Barrel
Zap
Ice Golem Barbarian Barrel
Minions Barbarian Barrel
Zap Ice Golem Furnace Barbarian Barrel
Zap Furnace Barbarian Barrel
Furnace Barbarian Barrel
Barbarian Barrel
Minions
Zap Barbarian Barrel
Zap Valkyrie Barbarian Barrel
Minions
Zap Barbarian Barrel
Zap Ice Golem Valkyrie Furnace Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Ice Wizard
Zap
Zap Barbarian Barrel
Zap Ice Golem Furnace Ice Wizard
Zap Minions
Zap
Zap
Zap Minions Barbarian Barrel
Zap Ice Wizard
Barbarian Barrel
Valkyrie
Zap Ice Golem
Zap
Zap Minions
Zap
Zap Barbarian Barrel

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