My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang Musketeer Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Furnace
The Log
Goblin Gang Royal Giant Elite Barbarians Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Furnace
Poison
Minions Goblin Gang Musketeer Furnace
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Musketeer Furnace Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Royal Giant Musketeer Furnace
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Furnace Zap Goblin Gang Elite Barbarians Musketeer
Elite Barbarians
Zap Minions Royal Giant Fireball Furnace
Fireball
Zap Royal Giant Elite Barbarians
Musketeer
Zap Royal Giant
Furnace
Royal Giant Zap Elite Barbarians

Defense Synergies 2 9

Zap
Fireball Minions Goblin Gang Elite Barbarians Musketeer Furnace
Minions
Zap Musketeer
Goblin Gang
Musketeer Zap Furnace
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Minions Fireball Furnace
Furnace
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Elite Barbarians Zap Minions Goblin Gang Musketeer Furnace
Goblin Gang Furnace Minions Elite Barbarians Musketeer
Elite Barbarians Minions Goblin Gang Musketeer Furnace
Elite Barbarians Fireball
Goblin Gang Fireball Zap Minions Musketeer Furnace
Minions Musketeer Furnace Zap Goblin Gang Fireball
Zap Fireball Musketeer
Minions Goblin Gang Elite Barbarians Musketeer Furnace
Goblin Gang Elite Barbarians Musketeer
Minions Goblin Gang Zap Fireball Musketeer Furnace
Minions Musketeer Zap Goblin Gang Fireball Furnace
Furnace Zap Minions Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Zap Minions Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace
Minions Goblin Gang Elite Barbarians Fireball Musketeer Furnace
Fireball Zap Minions Goblin Gang Elite Barbarians Musketeer Furnace
Zap Furnace Minions Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Minions Elite Barbarians Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Furnace
Fireball Zap Goblin Gang Elite Barbarians Musketeer
Goblin Gang Zap Minions Elite Barbarians Musketeer Furnace
Goblin Gang Zap Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Fireball Furnace Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Fireball Musketeer Furnace
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Musketeer Furnace
Goblin Gang Elite Barbarians Zap Minions Fireball Musketeer Furnace
Minions Zap Elite Barbarians Fireball Musketeer
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Furnace
Fireball Zap Minions Musketeer Furnace
Musketeer Furnace
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Furnace
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Furnace
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball

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