My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Giant Goblin Barrel
Giant Snowball
Minions Royal Recruits Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Royal Recruits Goblin Barrel
The Log
Royal Recruits Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Royal Recruits Goblin Barrel
Royal Delivery
Minions Royal Recruits Mini P.E.K.K.A Goblin Barrel
Fireball
Minions Goblin Barrel
Poison
Minions Royal Recruits
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Mini P.E.K.K.A Golden Knight Giant Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Royal Recruits Mini P.E.K.K.A Golem
Minions
Giant Zap Royal Recruits Mini P.E.K.K.A Golem
Royal Recruits
Zap Minions
Mini P.E.K.K.A
Giant Zap Minions Golem
Giant
Zap Minions Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Giant Golem Golden Knight
Golem
Zap Minions Mini P.E.K.K.A Goblin Barrel Golden Knight
Golden Knight
Goblin Barrel Golem

Defense Synergies 1 4

Zap
Mini P.E.K.K.A Minions Golden Knight
Minions
Zap Royal Recruits Golden Knight
Royal Recruits
Minions
Mini P.E.K.K.A
Zap
Giant
Goblin Barrel
Golem
Golden Knight
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Golden Knight
Mini P.E.K.K.A Zap Minions Royal Recruits
Mini P.E.K.K.A Minions Royal Recruits
Royal Recruits Mini P.E.K.K.A Minions
Royal Recruits Mini P.E.K.K.A
Zap Minions
Minions Zap
Zap Royal Recruits Golden Knight
Mini P.E.K.K.A Minions Royal Recruits
Royal Recruits Mini P.E.K.K.A
Minions Zap Royal Recruits
Minions Zap
Royal Recruits Mini P.E.K.K.A Zap Minions
Zap Minions Royal Recruits Mini P.E.K.K.A Golden Knight
Royal Recruits Mini P.E.K.K.A
Zap Royal Recruits Mini P.E.K.K.A
Minions Royal Recruits Mini P.E.K.K.A
Zap Minions Royal Recruits Golden Knight
Zap Minions Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A
Royal Recruits Zap Minions Mini P.E.K.K.A Golden Knight
Royal Recruits Mini P.E.K.K.A Zap
Royal Recruits Mini P.E.K.K.A
Zap Minions
Royal Recruits Mini P.E.K.K.A Minions
Mini P.E.K.K.A Royal Recruits
Zap Royal Recruits Minions Mini P.E.K.K.A
Royal Recruits
Minions Royal Recruits Mini P.E.K.K.A Golden Knight
Royal Recruits Zap
Royal Recruits Mini P.E.K.K.A Golden Knight
Royal Recruits
Royal Recruits Zap Minions Mini P.E.K.K.A Golden Knight
Minions Zap Royal Recruits Mini P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Golden Knight
Zap Golden Knight
Royal Recruits
Zap
Zap Minions
Zap
Zap Golden Knight
Minions Mini P.E.K.K.A
Zap Royal Recruits Golden Knight
Zap
Golden Knight
Minions
Zap
Zap Golden Knight
Royal Recruits
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Golden Knight
Minions
Zap Royal Recruits
Zap
Zap Golden Knight
Zap Golden Knight
Zap Golden Knight
Zap
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Zap Minions Royal Recruits
Zap
Mini P.E.K.K.A
Zap
Zap
Royal Recruits
Zap Minions Royal Recruits Golden Knight
Zap
Zap Royal Recruits Golden Knight

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