My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Lumberjack Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider Skeleton King
Giant Snowball
Minions Skeleton Army Witch Lumberjack Ram Rider Skeleton King
Zap
Minions Skeleton Army Witch Ram Rider Skeleton King
Barbarian Barrel
Skeleton Army Witch Lumberjack Skeleton King
The Log
Skeleton Army Witch Lumberjack Ram Rider Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Minions Skeleton Army Witch Skeleton King
Royal Delivery
Minions Skeleton Army Witch Lumberjack Ram Rider Skeleton King
Fireball
Minions Skeleton Army Witch Lumberjack Ram Rider Skeleton King
Poison
Minions Skeleton Army Witch Skeleton King
Lightning
Witch Lumberjack Ram Rider Skeleton King
Rocket
Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Lumberjack Skeleton King Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Witch Golem Lumberjack
Minions
Zap Golem Lumberjack Ram Rider Skeleton King
Skeleton Army
Skeleton King
Witch
Zap Golem Lumberjack Ram Rider Skeleton King
Golem
Zap Minions Witch Lumberjack Skeleton King
Lumberjack
Zap Minions Witch Golem Ram Rider
Ram Rider
Zap Minions Witch Lumberjack
Skeleton King
Skeleton Army Minions Witch Golem

Defense Synergies 0 11

Zap
Minions Skeleton Army Witch Lumberjack Ram Rider
Minions
Zap Lumberjack Ram Rider
Skeleton Army
Zap Lumberjack Skeleton King
Witch
Zap Lumberjack
Golem
Lumberjack
Zap Minions Skeleton Army Witch Ram Rider
Ram Rider
Zap Minions Lumberjack
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ram Rider
Skeleton Army Lumberjack Zap Minions Witch Ram Rider
Skeleton Army Witch Lumberjack Ram Rider Minions
Skeleton Army Witch Lumberjack Minions Ram Rider Skeleton King
Skeleton Army Lumberjack
Skeleton Army Zap Minions Lumberjack
Minions Ram Rider Zap Witch
Zap Ram Rider
Witch Minions Skeleton Army Lumberjack Skeleton King
Skeleton Army Lumberjack
Minions Skeleton Army Witch Zap Lumberjack Ram Rider Skeleton King
Minions Zap Witch Ram Rider
Skeleton Army Lumberjack Zap Minions Witch Ram Rider
Skeleton Army Zap Minions Witch Lumberjack Skeleton King
Skeleton Army Lumberjack Ram Rider Skeleton King
Skeleton Army Zap Lumberjack Ram Rider
Minions Skeleton Army Witch Lumberjack
Zap Minions Skeleton Army Witch Lumberjack Ram Rider
Zap Witch Minions Lumberjack Ram Rider
Lumberjack Ram Rider
Skeleton Army Minions Witch Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Lumberjack
Skeleton Army Lumberjack Zap Minions Witch Ram Rider
Skeleton Army Lumberjack Zap Ram Rider
Skeleton Army Witch Lumberjack Ram Rider
Zap Minions Witch Ram Rider
Skeleton Army Minions Witch Lumberjack Ram Rider
Skeleton Army Lumberjack
Zap Minions Skeleton Army Witch
Witch Skeleton Army
Minions Witch Lumberjack
Skeleton Army Zap
Skeleton Army Witch Lumberjack Ram Rider Skeleton King
Skeleton Army Witch
Skeleton Army Witch Zap Minions Lumberjack Skeleton King
Minions Zap Witch Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Zap
Zap Minions Witch Ram Rider
Witch
Zap Ram Rider
Zap Ram Rider
Minions Lumberjack
Zap Ram Rider
Zap
Minions
Zap
Zap Witch
Minions
Zap
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch Ram Rider
Zap Witch Ram Rider
Zap
Zap Witch
Zap Minions Witch
Zap
Zap
Zap Minions Skeleton Army Witch
Zap Witch Ram Rider
Lumberjack
Zap Skeleton King
Zap
Zap Minions Witch Skeleton King
Zap Witch
Zap Witch

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