My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Tesla Guards Executioner Electro Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Tesla Executioner Electro Wizard
Poison
Minions Guards Executioner Electro Wizard
Lightning
Tesla Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tesla Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Guards Executioner Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Tesla
Guards
Zap
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Minions Executioner
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Executioner Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Minions Tesla Guards Executioner P.E.K.K.A
Minions
Zap Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla
Zap Minions Guards Electro Wizard
Guards
Zap Tesla Executioner Electro Wizard
Executioner
Zap Guards Mega Knight
P.E.K.K.A
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Tesla Guards P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Executioner Electro Wizard
P.E.K.K.A Zap Minions Tesla Executioner Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Minions Executioner Electro Wizard
Tesla P.E.K.K.A Minions Guards Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Zap Minions Tesla Guards Executioner Electro Wizard Mega Knight
Minions Tesla Electro Wizard Zap Executioner
Zap Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Minions
Guards Tesla Electro Wizard Mega Knight
Minions Guards Executioner Electro Wizard Zap Tesla Mega Knight
Minions Tesla Executioner Zap Electro Wizard
Tesla P.E.K.K.A Mega Knight Zap Minions Guards Electro Wizard
Executioner Mega Knight Zap Minions Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Zap Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Minions Executioner P.E.K.K.A Electro Wizard
Tesla Mega Knight Zap Minions Guards Executioner Electro Wizard
Zap Executioner Minions Tesla Guards Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Minions Tesla Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla Executioner Mega Knight
Guards P.E.K.K.A Mega Knight Zap Minions Electro Wizard
Guards P.E.K.K.A Mega Knight Zap Tesla Electro Wizard
P.E.K.K.A Tesla Guards Executioner Mega Knight
Executioner Zap Minions Tesla Electro Wizard
Guards P.E.K.K.A Minions Tesla Electro Wizard
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Electro Wizard Mega Knight Minions
P.E.K.K.A Tesla Guards
P.E.K.K.A Mega Knight Minions Tesla Guards
P.E.K.K.A Mega Knight Zap Guards Electro Wizard
P.E.K.K.A Mega Knight Tesla Guards Executioner
Tesla Executioner Mega Knight
Tesla Guards Electro Wizard Zap Minions Executioner P.E.K.K.A
Minions Executioner Mega Knight Zap Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner Electro Wizard
Guards
Executioner Zap Mega Knight
Executioner Zap Minions
Executioner
Zap Executioner
Zap
Minions Guards Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner Mega Knight
Minions
Zap Executioner Electro Wizard Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Mega Knight
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard Minions Guards
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Minions Guards
Zap Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap Minions Guards Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: