My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Tombstone Ram Rider
Zap
Minions Tombstone Ram Rider
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone Ram Rider
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Wizard P.E.K.K.A Ram Rider
Fireball
Minions Tombstone Wizard Ram Rider
Poison
Minions Tombstone Wizard
Lightning
Tombstone Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tombstone Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tombstone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Minions The Log Mega Knight
Minions
Mega Knight Zap P.E.K.K.A Ram Rider
Tombstone
Wizard
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Zap Minions Wizard The Log Ram Rider
The Log
Zap P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Zap Minions Wizard P.E.K.K.A The Log Mega Knight
Mega Knight
Minions Zap Wizard The Log Ram Rider

Defense Synergies 2 17

Zap
Mega Knight Minions Tombstone P.E.K.K.A The Log Ram Rider
Minions
Zap Tombstone P.E.K.K.A The Log Ram Rider Mega Knight
Tombstone
Zap Minions Wizard Ram Rider
Wizard
Tombstone P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Zap Minions Wizard
The Log
P.E.K.K.A Zap Minions Wizard Ram Rider Mega Knight
Ram Rider
Zap Minions Tombstone The Log
Mega Knight
Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Wizard The Log Ram Rider
P.E.K.K.A Zap Minions Tombstone The Log Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Minions Tombstone
P.E.K.K.A Minions Tombstone Ram Rider Mega Knight
Tombstone P.E.K.K.A The Log Mega Knight
The Log Zap Minions Mega Knight
Minions Ram Rider Zap Tombstone Wizard
Zap P.E.K.K.A The Log Ram Rider Mega Knight
P.E.K.K.A Minions Tombstone
Mega Knight
Minions Zap Tombstone Wizard The Log Ram Rider Mega Knight
Minions Zap Wizard Ram Rider
Tombstone P.E.K.K.A Mega Knight Zap Minions Wizard The Log Ram Rider
Wizard Mega Knight Zap Minions Tombstone P.E.K.K.A The Log
P.E.K.K.A Tombstone Ram Rider Mega Knight
Zap P.E.K.K.A The Log Ram Rider Mega Knight
Wizard Mega Knight Minions Tombstone P.E.K.K.A
Tombstone Mega Knight Zap Minions Wizard The Log Ram Rider
Zap Wizard The Log Minions Tombstone Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Mega Knight Minions P.E.K.K.A The Log
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone P.E.K.K.A
Zap Wizard The Log Mega Knight
Tombstone P.E.K.K.A Mega Knight Zap Minions The Log Ram Rider
P.E.K.K.A Mega Knight Zap The Log Ram Rider
P.E.K.K.A Tombstone Ram Rider Mega Knight
Wizard Zap Minions Ram Rider
P.E.K.K.A Minions Tombstone Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Mega Knight Minions Tombstone
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Tombstone Wizard Ram Rider
Wizard Mega Knight
Tombstone Zap Minions P.E.K.K.A The Log
Minions Mega Knight Zap Wizard P.E.K.K.A The Log
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Minions Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Minions
Zap Wizard The Log Ram Rider
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Minions
Zap Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Ram Rider
Zap Wizard The Log Ram Rider Mega Knight
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard The Log
Zap Minions Tombstone
Zap Wizard Ram Rider
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Minions The Log
Zap
Zap The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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