My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Lumberjack
Zap
Minions Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Minions Hog Rider Wizard Skeleton Army Lumberjack
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Valkyrie Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Valkyrie Lumberjack Mega Knight
Minions
Hog Rider Mega Knight Zap Valkyrie Lumberjack
Valkyrie
Hog Rider Lumberjack Zap Minions Wizard
Hog Rider
Zap Minions Valkyrie Wizard Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Skeleton Army
Lumberjack
Valkyrie Zap Minions Hog Rider Wizard Mega Knight
Mega Knight
Minions Zap Hog Rider Wizard Lumberjack

Defense Synergies 2 12

Zap
Mega Knight Minions Valkyrie Skeleton Army Lumberjack
Minions
Valkyrie Zap Lumberjack Mega Knight
Valkyrie
Minions Zap Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Zap Wizard Lumberjack
Lumberjack
Zap Minions Valkyrie Wizard Skeleton Army
Mega Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard
Skeleton Army Lumberjack Zap Minions Valkyrie Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Valkyrie
Skeleton Army Lumberjack Minions Valkyrie Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Minions Valkyrie Lumberjack Mega Knight
Minions Zap Wizard
Zap Valkyrie Mega Knight
Minions Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Mega Knight
Minions Valkyrie Skeleton Army Zap Wizard Lumberjack Mega Knight
Minions Zap Wizard
Skeleton Army Lumberjack Mega Knight Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Minions Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Wizard Mega Knight Minions Valkyrie Skeleton Army Lumberjack
Valkyrie Mega Knight Zap Minions Wizard Skeleton Army Lumberjack
Zap Valkyrie Wizard Minions Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Zap
Zap Valkyrie Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Minions Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Zap
Valkyrie Skeleton Army Lumberjack Mega Knight
Wizard Zap Minions
Skeleton Army Minions Valkyrie Lumberjack
Mega Knight Valkyrie Skeleton Army Lumberjack
Zap Mega Knight Minions Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Valkyrie Lumberjack
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Minions Valkyrie Lumberjack
Minions Valkyrie Mega Knight Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard
Valkyrie Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Mega Knight
Wizard Mega Knight

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