My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Witch Balloon
Zap
Minions Inferno Tower Witch Balloon
Barbarian Barrel
Valkyrie Inferno Tower Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Witch Balloon Bowler Electro Wizard
Fireball
Minions Inferno Tower Witch Balloon Bowler Electro Wizard
Poison
Minions Inferno Tower Witch Balloon Electro Wizard
Lightning
Valkyrie Inferno Tower Witch Balloon Bowler Electro Wizard
Rocket
Valkyrie Inferno Tower Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Valkyrie Electro Wizard Inferno Tower Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Valkyrie Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Minions Valkyrie Witch Bowler
Minions
Zap Valkyrie Balloon Bowler
Valkyrie
Balloon Zap Minions Witch Electro Wizard
Inferno Tower
Witch
Zap Valkyrie Bowler
Balloon
Zap Valkyrie Minions Electro Wizard
Bowler
Zap Minions Witch Electro Wizard
Electro Wizard
Zap Valkyrie Balloon Bowler

Defense Synergies 3 15

Zap
Electro Wizard Minions Valkyrie Inferno Tower Witch Bowler
Minions
Valkyrie Zap Inferno Tower Bowler Electro Wizard
Valkyrie
Minions Zap Inferno Tower Witch Bowler Electro Wizard
Inferno Tower
Electro Wizard Zap Minions Valkyrie
Witch
Zap Valkyrie Bowler Electro Wizard
Balloon
Bowler
Zap Minions Valkyrie Witch Electro Wizard
Electro Wizard
Zap Inferno Tower Minions Valkyrie Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Minions Valkyrie Witch Electro Wizard
Inferno Tower Witch Bowler Minions Valkyrie Electro Wizard
Inferno Tower Witch Minions Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Zap Minions Valkyrie Electro Wizard
Minions Inferno Tower Electro Wizard Zap Witch
Bowler Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch Minions
Valkyrie Inferno Tower Bowler Electro Wizard
Minions Valkyrie Witch Electro Wizard Zap Bowler
Minions Inferno Tower Zap Witch Electro Wizard
Inferno Tower Bowler Zap Minions Valkyrie Witch Electro Wizard
Valkyrie Bowler Zap Minions Witch Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Bowler Electro Wizard
Minions Valkyrie Inferno Tower Witch Bowler Electro Wizard
Zap Minions Valkyrie Witch Bowler Electro Wizard
Zap Valkyrie Witch Minions Bowler Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bowler Minions Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch Bowler Electro Wizard
Electro Wizard Zap Valkyrie Bowler
Zap Minions Valkyrie Inferno Tower Witch Bowler Electro Wizard
Valkyrie Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch Bowler
Zap Minions Witch Electro Wizard
Minions Valkyrie Inferno Tower Witch Bowler Electro Wizard
Inferno Tower Valkyrie
Zap Electro Wizard Minions Valkyrie Inferno Tower Witch
Inferno Tower Witch
Minions Valkyrie Inferno Tower Witch Bowler
Zap Valkyrie Bowler Electro Wizard
Bowler Valkyrie Inferno Tower Witch
Valkyrie Witch Bowler
Inferno Tower Witch Electro Wizard Zap Minions Valkyrie Bowler
Minions Valkyrie Bowler Zap Inferno Tower Witch Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Electro Wizard
Valkyrie
Zap Valkyrie Bowler
Zap Minions Witch
Witch Bowler
Zap Bowler
Zap
Minions Bowler Electro Wizard
Zap Valkyrie Bowler Electro Wizard
Zap
Bowler
Minions
Zap
Zap Witch Bowler
Bowler
Minions
Zap Bowler Electro Wizard
Zap Valkyrie Witch Bowler
Minions Bowler
Bowler
Zap
Zap Valkyrie Witch Bowler
Witch
Zap Witch Bowler Electro Wizard
Zap Witch Bowler
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Minions Witch
Zap Witch Electro Wizard
Valkyrie Bowler Electro Wizard
Zap Bowler
Zap
Zap Minions Witch Bowler Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bowler Electro Wizard
Bowler

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