My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Minions Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Valkyrie Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Valkyrie Baby Dragon Mega Knight
Minions
Mega Knight Zap Valkyrie Baby Dragon
Valkyrie
Goblin Barrel Zap Minions Wizard Baby Dragon
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Minions Valkyrie Goblin Barrel Mega Knight
Mega Knight
Minions Zap Wizard Goblin Barrel Baby Dragon

Defense Synergies 2 11

Zap
Mega Knight Minions Valkyrie Skeleton Army Baby Dragon
Minions
Valkyrie Zap Baby Dragon Mega Knight
Valkyrie
Minions Zap Wizard Baby Dragon
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard
Baby Dragon
Zap Minions Valkyrie Mega Knight
Mega Knight
Zap Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Baby Dragon
Skeleton Army Zap Minions Valkyrie Mega Knight
Skeleton Army Mega Knight Minions Valkyrie
Skeleton Army Minions Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Minions Valkyrie Baby Dragon Mega Knight
Minions Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Minions Skeleton Army
Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Zap Wizard Baby Dragon Mega Knight
Minions Zap Wizard Baby Dragon
Skeleton Army Mega Knight Zap Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Minions Baby Dragon
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Minions Valkyrie Skeleton Army
Valkyrie Mega Knight Zap Minions Wizard Skeleton Army Baby Dragon
Zap Valkyrie Wizard Baby Dragon Minions Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Valkyrie Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Zap Minions Valkyrie
Valkyrie Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Mega Knight
Wizard Zap Minions Baby Dragon
Skeleton Army Minions Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Minions Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Zap Minions Valkyrie Baby Dragon
Minions Valkyrie Mega Knight Zap Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Minions
Zap Wizard Baby Dragon Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Minions Baby Dragon
Zap
Zap Baby Dragon Mega Knight
Wizard Mega Knight

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