My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Dark Prince Balloon
Giant Snowball
Minions Guards Balloon Lumberjack
Zap
Minions Guards Dark Prince Balloon
Barbarian Barrel
Wizard Guards Dark Prince Lumberjack
The Log
Guards Dark Prince Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Wizard Guards Dark Prince Balloon P.E.K.K.A Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Minions Wizard Guards Balloon
Lightning
Wizard Dark Prince Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Dark Prince Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Minions Guards Dark Prince Lumberjack
Minions
Zap Dark Prince Balloon P.E.K.K.A Lumberjack
Wizard
Dark Prince Balloon P.E.K.K.A Lumberjack
Guards
Zap Lumberjack
Dark Prince
Zap Minions Wizard Balloon Lumberjack
Balloon
Zap Lumberjack Minions Wizard Dark Prince
P.E.K.K.A
Zap Minions Wizard Lumberjack
Lumberjack
Balloon Zap Minions Wizard Guards Dark Prince P.E.K.K.A

Defense Synergies 0 13

Zap
Minions Guards Dark Prince P.E.K.K.A Lumberjack
Minions
Zap Dark Prince P.E.K.K.A Lumberjack
Wizard
Guards Dark Prince P.E.K.K.A Lumberjack
Guards
Zap Wizard Lumberjack
Dark Prince
Zap Minions Wizard
Balloon
P.E.K.K.A
Zap Minions Wizard
Lumberjack
Zap Minions Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Lumberjack Zap Minions Dark Prince
P.E.K.K.A Lumberjack Minions Dark Prince
P.E.K.K.A Lumberjack Minions Guards Dark Prince
Dark Prince P.E.K.K.A Lumberjack
Zap Minions Guards Dark Prince Lumberjack
Minions Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Minions Lumberjack
Guards Dark Prince Lumberjack
Minions Guards Zap Wizard Dark Prince Lumberjack
Minions Zap Wizard
P.E.K.K.A Lumberjack Zap Minions Wizard Guards Dark Prince
Wizard Zap Minions Guards Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Minions Dark Prince P.E.K.K.A Lumberjack
Zap Minions Wizard Guards Dark Prince Lumberjack
Zap Wizard Minions Guards Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Wizard Dark Prince Minions Guards P.E.K.K.A Lumberjack
P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Dark Prince P.E.K.K.A
Zap Wizard Lumberjack
Guards P.E.K.K.A Lumberjack Zap Minions Dark Prince
Guards Dark Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Guards Dark Prince Lumberjack
Wizard Zap Minions
Guards Dark Prince P.E.K.K.A Minions Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap P.E.K.K.A Minions Dark Prince
P.E.K.K.A Guards
P.E.K.K.A Minions Guards Dark Prince Lumberjack
P.E.K.K.A Zap Guards Dark Prince
Dark Prince P.E.K.K.A Wizard Guards Lumberjack
Wizard
Guards Zap Minions Dark Prince P.E.K.K.A Lumberjack
Minions Zap Wizard Dark Prince P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards Dark Prince
Wizard Zap Dark Prince
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Guards Lumberjack
Zap Wizard Dark Prince
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard Dark Prince
Zap Wizard
Minions
Wizard
Zap
Zap Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard Guards
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Guards Dark Prince
Zap Wizard
Wizard Dark Prince Lumberjack
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Minions Guards
Zap
Zap Dark Prince
P.E.K.K.A
Wizard

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