My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Witch
Zap
Minions Witch Sparky
Barbarian Barrel
Wizard Witch Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Wizard Witch Sparky
Fireball
Minions Wizard Witch Sparky
Poison
Minions Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Poison Wizard Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Minions Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Sparky Minions Poison Witch Golem
Minions
Zap Golem Sparky
Wizard
Golem Sparky
Mirror
Zap Poison Sparky
Poison
Golem Zap Mirror
Witch
Zap Golem
Golem
Poison Zap Minions Wizard Witch Sparky
Sparky
Zap Minions Wizard Mirror Golem

Defense Synergies 1 7

Zap
Mirror Minions Poison Witch Sparky
Minions
Zap
Wizard
Mirror
Zap Poison Sparky
Poison
Zap Mirror Sparky
Witch
Zap
Golem
Sparky
Zap Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Sparky
Sparky Zap Minions Witch
Witch Sparky Minions
Witch Sparky Minions
Poison Sparky
Zap Minions
Minions Zap Wizard Poison Witch
Zap Poison Sparky
Witch Sparky Minions
Sparky
Minions Poison Witch Zap Wizard
Minions Zap Wizard Poison Witch
Sparky Zap Minions Wizard Witch
Wizard Sparky Zap Minions Poison Witch
Sparky
Zap Sparky
Wizard Sparky Minions Poison Witch
Zap Minions Wizard Witch
Zap Wizard Poison Witch Minions
Sparky
Wizard Minions Poison Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Sparky
Poison Zap Wizard
Zap Minions Witch Sparky
Zap Sparky
Witch Sparky
Wizard Poison Zap Minions Witch
Sparky Minions Witch
Sparky
Zap Minions Poison Witch Sparky
Witch Sparky
Minions Witch Sparky
Zap Poison
Wizard Witch Sparky
Wizard Witch Sparky
Witch Sparky Zap Minions Poison
Minions Poison Zap Wizard Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Zap
Poison Sparky
Poison Sparky
Wizard Poison Zap Sparky
Wizard Poison Zap Minions Witch
Wizard Poison Witch Sparky
Poison Zap Wizard
Poison Zap Wizard
Minions Poison Sparky
Poison Zap Wizard Sparky
Poison Zap Wizard
Poison Sparky
Minions Poison
Zap Poison Sparky
Zap Wizard Poison Witch Sparky
Wizard Poison Sparky
Poison Sparky
Minions Sparky
Zap Wizard Poison Sparky
Zap Wizard Poison Witch
Minions Poison Sparky
Wizard Poison
Sparky
Zap Poison
Zap Poison Wizard Witch Sparky
Witch
Poison Zap Wizard Witch Sparky
Zap Wizard Poison Witch Sparky
Poison Zap Sparky
Poison Zap Wizard Witch Sparky
Zap Minions Wizard Poison Witch
Sparky
Poison Zap Wizard Sparky
Zap Poison Sparky
Sparky
Wizard Poison Sparky
Zap Minions Witch
Poison Zap Wizard Witch
Poison Wizard Sparky
Zap Wizard Poison
Zap Poison Sparky
Sparky
Zap Minions Poison Witch Sparky
Zap Poison Witch
Poison Zap Witch Sparky
Sparky
Wizard Sparky

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