My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Guards Giant Skeleton
Giant Snowball
Minions Dart Goblin Hog Rider Guards Witch
Zap
Minions Dart Goblin Guards Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Guards Witch Giant Skeleton
The Log
Elite Barbarians Dart Goblin Hog Rider Guards Witch Giant Skeleton
Earthquake
Hog Rider Guards Witch
Arrows
Minions Dart Goblin Guards Witch
Royal Delivery
Minions Elite Barbarians Dart Goblin Hog Rider Guards Witch Giant Skeleton
Fireball
Minions Elite Barbarians Dart Goblin Hog Rider Witch
Poison
Minions Dart Goblin Guards Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Guards Hog Rider Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Dart Goblin Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Dart Goblin Guards Witch Giant Skeleton
Minions
Hog Rider Zap Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Minions Dart Goblin Hog Rider
Dart Goblin
Zap Elite Barbarians Hog Rider Giant Skeleton
Hog Rider
Zap Minions Elite Barbarians Dart Goblin Guards Witch Giant Skeleton
Guards
Zap Hog Rider
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Minions Dart Goblin Hog Rider Witch

Defense Synergies 0 14

Zap
Minions Elite Barbarians Dart Goblin Guards Witch Giant Skeleton
Minions
Zap Dart Goblin Giant Skeleton
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Minions Elite Barbarians Guards Giant Skeleton
Hog Rider
Guards
Zap Dart Goblin Witch Giant Skeleton
Witch
Zap Guards Giant Skeleton
Giant Skeleton
Zap Minions Dart Goblin Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
Elite Barbarians Zap Minions Dart Goblin Witch
Witch Minions Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Witch Minions Dart Goblin Guards
Elite Barbarians Giant Skeleton
Zap Minions Dart Goblin Guards
Minions Dart Goblin Zap Witch
Zap Dart Goblin Giant Skeleton
Witch Minions Elite Barbarians
Elite Barbarians Guards Dart Goblin Giant Skeleton
Minions Dart Goblin Guards Witch Zap Giant Skeleton
Minions Zap Dart Goblin Witch
Zap Minions Elite Barbarians Guards Witch Giant Skeleton
Zap Minions Dart Goblin Guards Witch
Elite Barbarians
Zap Elite Barbarians
Minions Elite Barbarians Witch
Zap Minions Elite Barbarians Dart Goblin Guards Witch
Zap Witch Minions Dart Goblin Guards Giant Skeleton
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Witch Giant Skeleton
Zap Elite Barbarians
Guards Giant Skeleton Zap Minions Elite Barbarians Witch
Guards Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Guards Witch
Zap Minions Dart Goblin Witch
Guards Minions Elite Barbarians Dart Goblin Witch Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Minions Elite Barbarians Witch
Witch Dart Goblin Guards
Minions Elite Barbarians Dart Goblin Guards Witch Giant Skeleton
Zap Elite Barbarians Guards Giant Skeleton
Elite Barbarians Giant Skeleton Guards Witch
Dart Goblin Witch
Elite Barbarians Guards Witch Zap Minions Dart Goblin Giant Skeleton
Minions Zap Elite Barbarians Dart Goblin Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Giant Skeleton
Zap Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Guards Giant Skeleton
Zap
Zap Minions Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Minions Elite Barbarians Guards
Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians Dart Goblin
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Minions
Zap Dart Goblin
Zap Dart Goblin Witch
Minions Giant Skeleton
Zap
Zap Witch
Witch
Zap Dart Goblin Witch
Zap Witch
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Witch
Zap Minions Dart Goblin Guards Witch
Elite Barbarians
Zap Dart Goblin
Zap
Giant Skeleton
Zap Minions Dart Goblin Guards Witch
Zap Dart Goblin Witch
Dart Goblin
Zap Dart Goblin
Zap Giant Skeleton
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin Guards Witch Giant Skeleton
Zap Dart Goblin Witch
Zap Dart Goblin Witch Giant Skeleton
Dart Goblin

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