My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Dart Goblin Skeleton Army
Zap
Minions Dart Goblin Skeleton Army
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
The Log
Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army
Royal Delivery
Minions Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Fireball
Minions Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Poison
Minions Dart Goblin Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Skeleton Army Electro Wizard Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Dart Goblin Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Dart Goblin Mega Knight
Minions
Mega Knight Zap Elite Barbarians
Elite Barbarians
Zap Minions Dart Goblin Mega Knight
Dart Goblin
Zap Elite Barbarians Mega Knight
Skeleton Army
Electro Wizard
Zap Mega Knight
Mega Knight
Minions Zap Elite Barbarians Dart Goblin Electro Wizard
Goblinstein

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Minions Elite Barbarians Dart Goblin Skeleton Army
Minions
Zap Dart Goblin Electro Wizard Mega Knight
Elite Barbarians
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Minions Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Minions Dart Goblin Skeleton Army Mega Knight
Mega Knight
Zap Minions Elite Barbarians Dart Goblin Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Zap Minions Dart Goblin Electro Wizard Mega Knight
Skeleton Army Mega Knight Minions Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Minions Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Minions Dart Goblin Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Zap
Zap Dart Goblin Electro Wizard Mega Knight
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Electro Wizard Mega Knight
Minions Dart Goblin Skeleton Army Electro Wizard Zap Mega Knight
Minions Zap Dart Goblin Electro Wizard
Skeleton Army Mega Knight Zap Minions Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Zap Minions Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Skeleton Army Electro Wizard
Mega Knight Zap Minions Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Zap Minions Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Electro Wizard
Skeleton Army Mega Knight Minions Elite Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Minions Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Zap Minions Dart Goblin Electro Wizard
Skeleton Army Minions Elite Barbarians Dart Goblin Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Minions Elite Barbarians Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Minions Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Dart Goblin Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Zap Minions Dart Goblin
Minions Mega Knight Zap Elite Barbarians Dart Goblin Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Minions Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Minions Elite Barbarians Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Minions
Zap Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin Electro Wizard
Zap Mega Knight
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Electro Wizard
Zap Electro Wizard Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Minions Dart Goblin Skeleton Army
Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin Mega Knight
Zap Minions Elite Barbarians Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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