My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Minions Goblin Gang Hog Rider Lumberjack
Zap
Minions Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Dark Prince Lumberjack
The Log
Goblin Gang Elite Barbarians Hog Rider Dark Prince Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Dark Prince Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Lumberjack
Poison
Minions Goblin Gang
Lightning
Elite Barbarians Dark Prince Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Hog Rider Dark Prince Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Minions Dark Prince Lumberjack
Minions
Hog Rider Zap Elite Barbarians Dark Prince Lumberjack
Goblin Gang
Hog Rider Dark Prince
Elite Barbarians
Zap Minions Fireball Hog Rider Lumberjack
Fireball
Zap Hog Rider Elite Barbarians Dark Prince
Hog Rider
Zap Minions Goblin Gang Fireball Elite Barbarians Dark Prince Lumberjack
Dark Prince
Zap Minions Goblin Gang Fireball Hog Rider Lumberjack
Lumberjack
Zap Minions Elite Barbarians Hog Rider Dark Prince

Defense Synergies 2 11

Zap
Fireball Minions Goblin Gang Elite Barbarians Dark Prince Lumberjack
Minions
Zap Dark Prince Lumberjack
Goblin Gang
Zap Dark Prince Lumberjack
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince Lumberjack
Hog Rider
Dark Prince
Elite Barbarians Zap Minions Goblin Gang Fireball
Lumberjack
Zap Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Lumberjack Zap Minions Goblin Gang Dark Prince
Goblin Gang Lumberjack Minions Elite Barbarians Dark Prince
Elite Barbarians Lumberjack Minions Goblin Gang Dark Prince
Elite Barbarians Fireball Dark Prince Lumberjack
Goblin Gang Fireball Zap Minions Dark Prince Lumberjack
Minions Zap Goblin Gang Fireball
Zap Fireball
Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Dark Prince Lumberjack
Minions Goblin Gang Zap Fireball Dark Prince Lumberjack
Minions Zap Goblin Gang Fireball
Lumberjack Zap Minions Goblin Gang Elite Barbarians Fireball Dark Prince
Fireball Zap Minions Goblin Gang Dark Prince Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Fireball Lumberjack
Minions Goblin Gang Elite Barbarians Fireball Dark Prince Lumberjack
Fireball Zap Minions Goblin Gang Elite Barbarians Dark Prince Lumberjack
Zap Minions Fireball Dark Prince Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Dark Prince Minions Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Fireball Dark Prince
Fireball Zap Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Dark Prince
Goblin Gang Dark Prince Lumberjack Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Dark Prince Lumberjack
Fireball Zap Minions Goblin Gang
Goblin Gang Dark Prince Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Dark Prince Lumberjack
Zap Minions Elite Barbarians Fireball Dark Prince
Goblin Gang
Minions Elite Barbarians Dark Prince Lumberjack
Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Elite Barbarians Zap Minions Fireball Dark Prince Lumberjack
Minions Zap Elite Barbarians Fireball Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball Lumberjack
Zap Fireball Dark Prince
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Dark Prince
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Dark Prince
Fireball Zap
Fireball
Fireball Goblin Gang Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians Dark Prince
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball

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