My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Royal Ghost Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Royal Ghost Electro Wizard
Fireball
Minions Elite Barbarians Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Royal Ghost Fireball Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Royal Ghost

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Minions The Log Royal Ghost Mega Knight
Minions
Mega Knight Zap Elite Barbarians
Elite Barbarians
Zap Minions Fireball The Log Royal Ghost Mega Knight
Fireball
Zap Elite Barbarians The Log Electro Wizard Mega Knight
The Log
Zap Elite Barbarians Fireball Mega Knight
Royal Ghost
Zap Elite Barbarians Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Royal Ghost Mega Knight
Mega Knight
Minions Zap Elite Barbarians Fireball The Log Royal Ghost Electro Wizard

Defense Synergies 4 17

Zap
Fireball Electro Wizard Mega Knight Minions Elite Barbarians The Log Royal Ghost
Minions
Zap The Log Electro Wizard Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Fireball
Zap The Log Electro Wizard Mega Knight
The Log
Fireball Zap Minions Elite Barbarians Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap Minions Fireball The Log Royal Ghost Mega Knight
Mega Knight
Zap Minions Elite Barbarians Fireball The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log Electro Wizard
Elite Barbarians Zap Minions The Log Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard Mega Knight
Elite Barbarians Fireball The Log Mega Knight
Fireball The Log Zap Minions Royal Ghost Electro Wizard Mega Knight
Minions Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Minions Elite Barbarians
Elite Barbarians Royal Ghost Electro Wizard Mega Knight
Minions Electro Wizard Zap Fireball The Log Royal Ghost Mega Knight
Minions Zap Fireball Electro Wizard
Mega Knight Zap Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Mega Knight Zap Minions The Log Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Fireball The Log Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Fireball Electro Wizard
Fireball Mega Knight Zap Minions Elite Barbarians The Log Royal Ghost Electro Wizard
Zap The Log Minions Fireball Royal Ghost Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Royal Ghost Mega Knight Minions Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians The Log Royal Ghost Mega Knight
Mega Knight Zap Minions Elite Barbarians The Log Electro Wizard
Mega Knight Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mega Knight
Fireball Zap Minions Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard
Mega Knight Elite Barbarians
Zap Electro Wizard Mega Knight Minions Elite Barbarians Fireball The Log
Mega Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mega Knight Fireball
Fireball Mega Knight
Elite Barbarians Electro Wizard Zap Minions Fireball The Log
Minions Mega Knight Zap Elite Barbarians Fireball The Log Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball Zap The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Elite Barbarians Fireball The Log
Minions Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Minions
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap Royal Ghost Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Royal Ghost Electro Wizard Mega Knight
Fireball Mega Knight

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