My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Prince
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Prince
Fireball
Minions Elite Barbarians Hog Rider
Poison
Minions
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Rocket
Elite Barbarians Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Mini P.E.K.K.A Valkyrie Hog Rider Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Mini P.E.K.K.A

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Prince Minions Mini P.E.K.K.A Valkyrie
Minions
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Elite Barbarians
Zap Valkyrie Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Mini P.E.K.K.A
Zap Minions Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Prince Zap Minions Mini P.E.K.K.A
Hog Rider
Zap Minions Fireball Valkyrie Elite Barbarians Mini P.E.K.K.A Prince
Prince
Zap Valkyrie Minions Hog Rider

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Minions Elite Barbarians Valkyrie Prince
Minions
Valkyrie Zap Prince
Elite Barbarians
Valkyrie Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Valkyrie
Valkyrie
Minions Elite Barbarians Zap Fireball Mini P.E.K.K.A Prince
Hog Rider
Prince
Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Zap Minions Valkyrie Prince
Mini P.E.K.K.A Prince Minions Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Prince Minions Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Zap Minions Valkyrie
Minions Zap Fireball
Zap Fireball Valkyrie
Mini P.E.K.K.A Minions Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Minions Valkyrie Zap Fireball
Minions Zap Fireball
Mini P.E.K.K.A Prince Zap Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Zap Minions Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Prince
Zap Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minions Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Zap Minions Elite Barbarians Valkyrie Prince
Zap Valkyrie Minions Fireball
Mini P.E.K.K.A Elite Barbarians Prince
Valkyrie Minions Elite Barbarians Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Elite Barbarians Fireball Prince
Fireball Zap Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Zap Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Fireball Zap Minions
Mini P.E.K.K.A Prince Minions Elite Barbarians Fireball Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Prince
Zap Minions Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Prince
Minions Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Zap Elite Barbarians Fireball Valkyrie Prince
Elite Barbarians Mini P.E.K.K.A Prince Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Zap Minions Fireball Mini P.E.K.K.A Valkyrie Prince
Minions Valkyrie Zap Elite Barbarians Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Prince
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Mini P.E.K.K.A Prince
Zap Fireball Valkyrie Prince
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Prince
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Prince
Zap Fireball Valkyrie
Minions Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap Prince
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Minions Fireball Prince
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince
Zap Fireball
Zap Fireball
Elite Barbarians Prince
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Prince

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