My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Miner Sparky
Giant Snowball
Minions Miner
Zap
Minions Sparky
Barbarian Barrel
Elite Barbarians Ice Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Miner Ice Wizard Sparky
Fireball
Minions Elite Barbarians Ice Wizard Sparky
Poison
Minions Ice Wizard Sparky
Lightning
Elite Barbarians Ice Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Ice Wizard Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Miner Sparky Minions The Log Ice Wizard
Minions
Giant Miner Zap Elite Barbarians Sparky
Elite Barbarians
Zap Minions The Log Sparky
Giant
Zap Minions Miner Sparky The Log Ice Wizard
The Log
Zap Elite Barbarians Giant Miner Sparky
Miner
Zap Minions Giant The Log Sparky
Ice Wizard
Zap Giant
Sparky
Zap Giant Minions Elite Barbarians The Log Miner

Defense Synergies 0 12

Zap
Minions Elite Barbarians The Log Miner Ice Wizard Sparky
Minions
Zap The Log Ice Wizard
Elite Barbarians
Zap The Log
Giant
The Log
Zap Minions Elite Barbarians Miner Ice Wizard Sparky
Miner
Zap The Log
Ice Wizard
Zap Minions The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Sparky
Elite Barbarians Sparky Zap Minions The Log Ice Wizard
Sparky Minions Elite Barbarians Ice Wizard
Elite Barbarians Sparky Minions Ice Wizard
Elite Barbarians The Log Sparky
The Log Zap Minions Ice Wizard
Minions Zap Ice Wizard
Zap The Log Sparky
Sparky Minions Elite Barbarians Ice Wizard
Elite Barbarians Miner Ice Wizard Sparky
Minions Ice Wizard Zap The Log
Minions Zap Ice Wizard
Sparky Zap Minions Elite Barbarians The Log Ice Wizard
Sparky Zap Minions The Log
Elite Barbarians Sparky
Zap Elite Barbarians The Log Sparky
Sparky Minions Elite Barbarians
Zap Minions Elite Barbarians The Log Ice Wizard
Zap The Log Minions Ice Wizard
Sparky Elite Barbarians
Minions Elite Barbarians The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Elite Barbarians The Log Miner
Zap Minions Elite Barbarians The Log Sparky
Zap Elite Barbarians The Log Sparky
Elite Barbarians Sparky
Zap Minions Ice Wizard
Sparky Minions Elite Barbarians Ice Wizard
Elite Barbarians Sparky
Zap Minions Elite Barbarians The Log Sparky
Sparky
Minions Elite Barbarians Sparky
Zap Elite Barbarians The Log
Elite Barbarians Sparky
Sparky
Elite Barbarians Sparky Zap Minions The Log
Minions Zap Elite Barbarians The Log Ice Wizard Sparky
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Miner Ice Wizard
The Log Miner Sparky
The Log Sparky
Zap The Log Sparky
Zap Minions Ice Wizard
The Log Sparky
The Log Zap Ice Wizard
The Log Miner Zap
Minions Elite Barbarians Sparky
Miner Zap The Log Sparky
Zap
Elite Barbarians The Log Miner Sparky
Minions
Zap Elite Barbarians The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Minions Sparky
Zap The Log Sparky
Zap The Log Miner
Minions The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Ice Wizard Sparky
The Log Miner Zap Ice Wizard Sparky
Zap The Log Miner Sparky
Miner Zap The Log Sparky
Elite Barbarians Zap Ice Wizard Sparky
Zap Minions
Elite Barbarians Sparky
Zap The Log Miner Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Minions
Zap Ice Wizard
The Log
Miner Sparky
The Log Zap
Zap Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians The Log Sparky
Zap
Zap The Log Miner Sparky
Sparky
Sparky

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