My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Hog Rider Skeleton Army
Fireball
Minions Elite Barbarians Hog Rider Skeleton Army
Poison
Minions Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Skeleton Army Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions The Log Mega Knight
Minions
Hog Rider Rage Mega Knight Zap Elite Barbarians
Elite Barbarians
Zap Rage Minions Hog Rider The Log Mega Knight
Hog Rider
Zap Minions Rage The Log Elite Barbarians Mega Knight
Rage
Minions Elite Barbarians Hog Rider
Skeleton Army
The Log
Hog Rider Zap Elite Barbarians Mega Knight
Mega Knight
Minions Zap Elite Barbarians Hog Rider The Log

Defense Synergies 1 10

Zap
Mega Knight Minions Elite Barbarians Skeleton Army The Log
Minions
Zap The Log Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Hog Rider
Rage
Skeleton Army
Zap The Log
The Log
Zap Minions Elite Barbarians Skeleton Army Mega Knight
Mega Knight
Zap Minions Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Elite Barbarians Skeleton Army Zap Minions The Log Mega Knight
Skeleton Army Mega Knight Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Minions Mega Knight
Minions Zap
Zap The Log Mega Knight
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Minions Skeleton Army Zap The Log Mega Knight
Minions Zap
Skeleton Army Mega Knight Zap Minions Elite Barbarians The Log
Skeleton Army Mega Knight Zap Minions The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Elite Barbarians The Log Mega Knight
Mega Knight Minions Elite Barbarians Skeleton Army
Mega Knight Zap Minions Elite Barbarians Skeleton Army The Log
Zap The Log Minions Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians
Zap Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Zap Minions Elite Barbarians The Log
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight
Zap Minions
Skeleton Army Minions Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Zap Mega Knight Minions Elite Barbarians Skeleton Army The Log
Skeleton Army
Mega Knight Minions Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Minions The Log
Minions Mega Knight Zap Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log Mega Knight
Zap Minions
The Log
The Log Zap
The Log Zap
Minions Elite Barbarians
Zap The Log
Zap
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap The Log
The Log Mega Knight
Minions
Zap The Log Mega Knight
Zap The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions Skeleton Army
Zap
The Log
Mega Knight
The Log Zap
Zap
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians The Log
Zap
Zap The Log Mega Knight
Mega Knight

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