My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army Miner
Giant Snowball
Minions Hog Rider Skeleton Army Miner
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Hog Rider Skeleton Army Executioner Miner
Fireball
Minions Elite Barbarians Hog Rider Skeleton Army Executioner
Poison
Minions Skeleton Army Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Miner Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Miner Minions Executioner The Log
Minions
Hog Rider Miner Zap Elite Barbarians
Elite Barbarians
Zap Minions Hog Rider The Log
Hog Rider
Zap Minions The Log Elite Barbarians Executioner
Skeleton Army
Executioner
Zap Hog Rider The Log Miner
The Log
Hog Rider Zap Elite Barbarians Executioner Miner
Miner
Zap Minions Executioner The Log

Defense Synergies 0 12

Zap
Minions Elite Barbarians Skeleton Army Executioner The Log Miner
Minions
Zap The Log
Elite Barbarians
Zap The Log
Hog Rider
Skeleton Army
Zap Executioner The Log
Executioner
Zap Skeleton Army The Log
The Log
Zap Minions Elite Barbarians Skeleton Army Executioner Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner The Log
Elite Barbarians Skeleton Army Zap Minions Executioner The Log
Skeleton Army Minions Elite Barbarians Executioner
Elite Barbarians Skeleton Army Minions
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Minions Executioner
Minions Zap Executioner
Zap The Log
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner
Minions Skeleton Army Executioner Zap The Log
Minions Executioner Zap
Skeleton Army Zap Minions Elite Barbarians The Log
Skeleton Army Executioner Zap Minions The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Minions Elite Barbarians Skeleton Army Executioner
Zap Minions Elite Barbarians Skeleton Army Executioner The Log
Zap Executioner The Log Minions
Elite Barbarians
Skeleton Army Minions Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Executioner The Log Miner
Skeleton Army Zap Minions Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner
Executioner Zap Minions
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army The Log
Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Minions Executioner The Log
Minions Executioner Zap Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Miner
The Log Miner
The Log
Executioner Zap The Log
Executioner Zap Minions
Executioner The Log
The Log Zap Executioner
The Log Miner Zap
Minions Elite Barbarians
Miner Zap The Log
Zap Executioner
Elite Barbarians Executioner The Log Miner
Minions
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Minions
Zap Executioner The Log
Zap The Log Miner
Minions The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Miner Zap Executioner
Zap The Log Miner
Miner Zap The Log
Elite Barbarians Zap Executioner
Zap Minions
Elite Barbarians
Zap The Log Miner
Zap
The Log
Zap Minions Skeleton Army
Zap Executioner
The Log
Miner Executioner
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Minions Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log Miner

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