My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Minions Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions The Log Lumberjack
Minions
Hog Rider Rage Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Rage Minions Hog Rider Wizard The Log Lumberjack
Hog Rider
Zap Minions Rage The Log Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Rage Lumberjack
Rage
Minions Elite Barbarians Hog Rider Wizard
The Log
Hog Rider Zap Elite Barbarians Lumberjack
Lumberjack
Zap Minions Elite Barbarians Hog Rider Wizard The Log

Defense Synergies 0 11

Zap
Minions Elite Barbarians The Log Lumberjack
Minions
Zap The Log Lumberjack
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians The Log Lumberjack
Rage
The Log
Zap Minions Elite Barbarians Wizard Lumberjack
Lumberjack
Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Elite Barbarians Lumberjack Zap Minions The Log
Lumberjack Minions Elite Barbarians
Elite Barbarians Lumberjack Minions
Elite Barbarians The Log Lumberjack
The Log Zap Minions Lumberjack
Minions Zap Wizard
Zap The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Minions Zap Wizard The Log Lumberjack
Minions Zap Wizard
Lumberjack Zap Minions Elite Barbarians Wizard The Log
Wizard Zap Minions The Log Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log Lumberjack
Wizard Minions Elite Barbarians Lumberjack
Zap Minions Elite Barbarians Wizard The Log Lumberjack
Zap Wizard The Log Minions Lumberjack
Elite Barbarians Lumberjack
Wizard Minions Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Wizard The Log Lumberjack
Lumberjack Zap Minions Elite Barbarians The Log
Lumberjack Zap Elite Barbarians The Log
Elite Barbarians Lumberjack
Wizard Zap Minions
Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Zap Minions Elite Barbarians The Log
Minions Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Zap Minions The Log Lumberjack
Minions Zap Elite Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Elite Barbarians Lumberjack
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions
Zap Wizard
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log
Wizard

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