My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Electro Wizard Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Fireball
Minions Elite Barbarians Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Mini P.E.K.K.A Electro Wizard Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Mini P.E.K.K.A

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A Magic Archer
Minions
Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Zap Minions
Mini P.E.K.K.A
Zap Minions Tornado Electro Wizard Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer Mini P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer Minions
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Electro Wizard Minions Elite Barbarians Tornado P.E.K.K.A Magic Archer
Minions
Zap P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Elite Barbarians Tornado Magic Archer
Tornado
P.E.K.K.A Magic Archer Zap Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Tornado Zap Minions Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado Zap Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Minions Electro Wizard
Mini P.E.K.K.A Tornado P.E.K.K.A Minions Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Zap Minions Electro Wizard Magic Archer
Minions Tornado Electro Wizard Zap Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minions Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Zap Tornado Magic Archer
Minions Zap Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Minions Elite Barbarians Electro Wizard
Zap Minions Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Minions Elite Barbarians Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Zap Minions Elite Barbarians Tornado Electro Wizard Magic Archer
Zap Tornado Minions Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Minions Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Magic Archer
P.E.K.K.A Zap Minions Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
Zap Minions Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minions Elite Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Minions Elite Barbarians Mini P.E.K.K.A Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Magic Archer
Elite Barbarians Electro Wizard Zap Minions Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer
Minions Zap Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Minions Tornado Magic Archer
Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Minions Elite Barbarians Mini P.E.K.K.A Tornado Electro Wizard
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Magic Archer
Elite Barbarians Magic Archer
Minions Magic Archer
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Tornado Magic Archer
Minions Magic Archer
Tornado
Tornado
Zap
Zap Tornado Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Elite Barbarians Zap Tornado Electro Wizard Magic Archer
Zap Electro Wizard Minions
Elite Barbarians Mini P.E.K.K.A
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Minions Magic Archer
Zap Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Magic Archer
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Tornado Electro Wizard Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Electro Wizard Magic Archer
P.E.K.K.A

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