My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Musketeer Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Elite Barbarians Musketeer Furnace
The Log
Elite Barbarians Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Musketeer Hog Rider
Fireball
Minions Elite Barbarians Musketeer Hog Rider Furnace
Poison
Minions Musketeer Furnace
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Musketeer Hog Rider Furnace Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Musketeer Furnace Freeze The Log
Minions
Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Minions Hog Rider Furnace The Log
Musketeer
Hog Rider Zap The Log
Hog Rider
Zap Minions Musketeer Freeze The Log Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Hog Rider
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Elite Barbarians Musketeer

Defense Synergies 1 10

Zap
Minions Elite Barbarians Musketeer Furnace The Log
Minions
Zap Musketeer Freeze The Log
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Minions Furnace
Hog Rider
Furnace
Zap Musketeer
Freeze
Minions
The Log
Musketeer Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Elite Barbarians Zap Minions Musketeer Furnace The Log
Furnace Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Minions Musketeer Furnace
Elite Barbarians The Log
Freeze The Log Zap Minions Musketeer Furnace
Minions Musketeer Furnace Zap Freeze
Zap Musketeer The Log
Minions Elite Barbarians Musketeer Furnace
Elite Barbarians Musketeer
Minions Zap Musketeer Furnace Freeze The Log
Minions Musketeer Zap Furnace
Furnace Zap Minions Elite Barbarians Musketeer Freeze The Log
Zap Minions Furnace Freeze The Log
Elite Barbarians Furnace
Zap Elite Barbarians Furnace Freeze The Log
Minions Elite Barbarians Musketeer Furnace
Zap Minions Elite Barbarians Musketeer Furnace The Log
Zap Furnace Freeze The Log Minions Musketeer
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace
Zap Elite Barbarians Musketeer The Log
Zap Minions Elite Barbarians Musketeer Furnace The Log
Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Furnace Zap Minions Musketeer Freeze
Minions Elite Barbarians Musketeer Furnace
Elite Barbarians
Zap Freeze Minions Elite Barbarians The Log
Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians
Musketeer Furnace
Elite Barbarians Zap Minions Musketeer Furnace Freeze The Log
Minions Zap Elite Barbarians Musketeer Freeze The Log
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log
The Log
Musketeer Freeze The Log
Zap Furnace The Log
Zap Minions Musketeer Furnace Freeze
Musketeer Furnace The Log
The Log Zap Freeze
The Log Zap
Minions Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Musketeer
Elite Barbarians Musketeer The Log
Minions Musketeer Freeze
Zap Elite Barbarians Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Freeze
Minions
Zap Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Freeze The Log Furnace
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Furnace
Zap Minions Musketeer Freeze
Elite Barbarians
Zap Musketeer The Log
Zap Freeze
The Log
Zap Minions Musketeer Freeze
Zap Musketeer
Freeze
The Log
Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Freeze The Log
Zap Musketeer
Zap Musketeer Freeze The Log

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