My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minions Goblin Barrel Skeleton Army Balloon
Zap
Minions Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Balloon
Fireball
Minions Elite Barbarians Goblin Barrel Skeleton Army Balloon
Poison
Minions Skeleton Army Balloon
Lightning
Elite Barbarians Valkyrie Balloon
Rocket
Elite Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Barrel Skeleton Army Valkyrie Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Barrel

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Minions Valkyrie
Minions
Rage Zap Elite Barbarians Valkyrie Balloon
Elite Barbarians
Zap Valkyrie Rage Minions
Valkyrie
Elite Barbarians Goblin Barrel Balloon Zap Minions
Rage
Minions Elite Barbarians Balloon
Goblin Barrel
Valkyrie Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Zap Valkyrie Rage Minions Goblin Barrel

Defense Synergies 2 4

Zap
Minions Elite Barbarians Valkyrie Skeleton Army
Minions
Valkyrie Zap
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap
Rage
Goblin Barrel
Skeleton Army
Zap
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Skeleton Army Zap Minions Valkyrie
Skeleton Army Minions Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Minions Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Zap Minions Valkyrie
Minions Zap
Zap Valkyrie
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap
Minions Zap
Skeleton Army Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Minions
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Minions Elite Barbarians Valkyrie Skeleton Army
Zap Minions Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Minions
Elite Barbarians
Valkyrie Skeleton Army Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Valkyrie
Skeleton Army Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Zap Minions
Skeleton Army Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Minions Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Minions Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Valkyrie
Minions Valkyrie Zap Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Minions
Zap
Zap
Minions Elite Barbarians
Zap Valkyrie
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Zap
Zap Valkyrie
Minions
Zap
Zap Valkyrie
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions Skeleton Army
Zap
Valkyrie
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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