My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Minions Skeleton Army Ram Rider
Zap
Minions Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Minions Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Minions Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Ram Rider
Rocket
Elite Barbarians Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Valkyrie Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Ram Rider Minions Valkyrie Mega Knight
Minions
Mega Knight Zap Elite Barbarians Valkyrie Ram Rider
Elite Barbarians
Zap Valkyrie Minions Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Minions Wizard Ram Rider
Wizard
Elite Barbarians Valkyrie Ram Rider Mega Knight
Skeleton Army
Ram Rider
Zap Minions Valkyrie Wizard Mega Knight
Mega Knight
Minions Zap Elite Barbarians Wizard Ram Rider

Defense Synergies 3 12

Zap
Mega Knight Minions Elite Barbarians Valkyrie Skeleton Army Ram Rider
Minions
Valkyrie Zap Ram Rider Mega Knight
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Minions Elite Barbarians Zap Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army
Zap Wizard
Ram Rider
Zap Minions
Mega Knight
Zap Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Ram Rider
Elite Barbarians Skeleton Army Zap Minions Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Minions Valkyrie Ram Rider Mega Knight
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Minions Valkyrie Mega Knight
Minions Ram Rider Zap Wizard
Zap Valkyrie Ram Rider Mega Knight
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Mega Knight
Minions Valkyrie Skeleton Army Zap Wizard Ram Rider Mega Knight
Minions Zap Wizard Ram Rider
Skeleton Army Mega Knight Zap Minions Elite Barbarians Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Zap Minions
Elite Barbarians Skeleton Army Ram Rider Mega Knight
Skeleton Army Zap Elite Barbarians Ram Rider Mega Knight
Wizard Mega Knight Minions Elite Barbarians Valkyrie Skeleton Army
Valkyrie Mega Knight Zap Minions Elite Barbarians Wizard Skeleton Army Ram Rider
Zap Valkyrie Wizard Minions Ram Rider Mega Knight
Elite Barbarians Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Minions Elite Barbarians Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Zap Elite Barbarians Ram Rider
Elite Barbarians Valkyrie Skeleton Army Ram Rider Mega Knight
Wizard Zap Minions Ram Rider
Skeleton Army Minions Elite Barbarians Valkyrie Ram Rider
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Zap Mega Knight Minions Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Mega Knight Minions Elite Barbarians Valkyrie
Skeleton Army Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Minions Valkyrie
Minions Valkyrie Mega Knight Zap Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Minions Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Minions Elite Barbarians
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Ram Rider
Zap Wizard Ram Rider Mega Knight
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard Ram Rider
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians
Zap
Zap Mega Knight
Wizard Mega Knight

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