My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Electro Wizard Lumberjack Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Electro Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Electro Wizard Executioner Lumberjack
Mirror
Zap Tornado Lightning Lumberjack
Tornado
Zap Executioner P.E.K.K.A Mirror
Executioner
Tornado Zap P.E.K.K.A
Lightning
Mirror
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Mirror P.E.K.K.A Electro Wizard

Defense Synergies 5 11

Zap
Mirror Electro Wizard Tornado Executioner P.E.K.K.A Lumberjack
Mirror
Zap Tornado Executioner Electro Wizard Lumberjack
Tornado
Mirror Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap Mirror Lumberjack
Lightning
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mirror Tornado P.E.K.K.A Lumberjack
Lumberjack
Zap Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Zap Executioner Electro Wizard
Tornado P.E.K.K.A Lumberjack Executioner Lightning Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Lightning Tornado P.E.K.K.A Lumberjack
Tornado Zap Executioner Electro Wizard Lumberjack
Tornado Lightning Electro Wizard Zap Executioner
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Executioner Electro Wizard Zap Tornado Lumberjack
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Lightning Electro Wizard
Executioner Zap Tornado P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Zap Lightning P.E.K.K.A Electro Wizard Lumberjack
Tornado Executioner P.E.K.K.A Electro Wizard Lumberjack
Zap Tornado Executioner Electro Wizard Lumberjack
Zap Tornado Executioner Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Executioner P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Lightning Lumberjack
P.E.K.K.A Lumberjack Zap Lightning Electro Wizard
Lightning P.E.K.K.A Lumberjack Zap Tornado Electro Wizard
P.E.K.K.A Executioner Lumberjack
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Lightning Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Lightning P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Lightning P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Tornado Executioner Lightning P.E.K.K.A Lumberjack
Executioner Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner Electro Wizard
Lightning
Lightning
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard Lumberjack
Lightning Zap Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard
Lightning Executioner Electro Wizard Lumberjack
Zap Executioner Lightning
Lightning Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard
P.E.K.K.A
Lightning

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