My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack Little Prince
Zap
Mortar Little Prince
Barbarian Barrel
Mortar Royal Ghost Magic Archer Lumberjack Little Prince
The Log
Lumberjack Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
P.E.K.K.A Royal Ghost Magic Archer Lumberjack Little Prince
Fireball
Mortar Magic Archer Lumberjack Little Prince
Poison
Mortar Magic Archer Little Prince
Lightning
Mortar Magic Archer Lumberjack Little Prince
Rocket
Mortar Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Little Prince Mortar Fireball Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Little Prince Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Mortar Royal Ghost Magic Archer Lumberjack Little Prince
Mortar
Zap Fireball
Fireball
Zap Mortar Magic Archer Little Prince
P.E.K.K.A
Zap Magic Archer Lumberjack
Royal Ghost
Zap Magic Archer Lumberjack Little Prince
Magic Archer
P.E.K.K.A Zap Fireball Royal Ghost Lumberjack
Lumberjack
Zap P.E.K.K.A Royal Ghost Magic Archer
Little Prince
Zap Fireball Royal Ghost

Defense Synergies 1 13

Zap
Fireball Mortar P.E.K.K.A Royal Ghost Magic Archer Lumberjack Little Prince
Mortar
Zap Fireball Lumberjack
Fireball
Zap Mortar Lumberjack Little Prince
P.E.K.K.A
Zap
Royal Ghost
Zap Little Prince
Magic Archer
Zap Lumberjack
Lumberjack
Zap Mortar Fireball Magic Archer Little Prince
Little Prince
Zap Fireball Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Magic Archer
P.E.K.K.A Lumberjack Zap Mortar
Mortar P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mortar
Fireball P.E.K.K.A Lumberjack
Fireball Zap Royal Ghost Magic Archer Lumberjack
Zap Mortar Fireball Magic Archer Little Prince
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Lumberjack
Royal Ghost Lumberjack Little Prince
Zap Fireball Royal Ghost Magic Archer Lumberjack
Zap Fireball Magic Archer
Mortar P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Mortar P.E.K.K.A Royal Ghost Magic Archer Lumberjack
P.E.K.K.A Mortar Lumberjack
Zap Mortar Fireball P.E.K.K.A Lumberjack
Mortar Fireball P.E.K.K.A Lumberjack
Mortar Fireball Zap Royal Ghost Magic Archer Lumberjack Little Prince
Zap Mortar Fireball Royal Ghost Magic Archer Lumberjack Little Prince
P.E.K.K.A Mortar Lumberjack
Royal Ghost Fireball P.E.K.K.A Lumberjack Little Prince
P.E.K.K.A Mortar Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Mortar Royal Ghost Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Lumberjack
Fireball Zap Magic Archer
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Mortar Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Lumberjack
Fireball Magic Archer
Zap Mortar Fireball P.E.K.K.A Magic Archer Lumberjack Little Prince
Zap Fireball P.E.K.K.A Royal Ghost Magic Archer
Zap Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Royal Ghost
Mortar Fireball Zap Royal Ghost Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Mortar Magic Archer
Fireball Zap Magic Archer
Mortar Magic Archer
Fireball Zap Magic Archer
Fireball Zap Mortar
Fireball Lumberjack
Zap Mortar Fireball Magic Archer
Fireball Zap Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Zap Mortar Fireball Magic Archer
Zap Mortar Fireball Magic Archer
Magic Archer Mortar Fireball
Mortar Fireball
Zap Mortar Fireball Magic Archer
Zap Mortar Fireball Magic Archer Little Prince
Fireball Magic Archer
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Magic Archer Little Prince
Mortar Fireball Zap Royal Ghost Magic Archer
Fireball Zap Mortar Magic Archer
Fireball Zap Mortar Magic Archer
Zap Fireball Magic Archer Little Prince
Zap Fireball
Fireball
Zap Mortar Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Magic Archer Lumberjack
Zap Mortar Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Mortar Fireball Royal Ghost Magic Archer Little Prince
P.E.K.K.A
Fireball Mortar

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