My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Firecracker Mortar Goblin Drill Inferno Dragon
Barbarian Barrel
Firecracker Mortar Goblin Drill
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Mortar Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Goblin Drill Inferno Dragon
Fireball
Firecracker Mortar Goblin Drill Inferno Dragon
Poison
Bats Firecracker Mortar Goblin Drill
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Goblin Drill Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Mortar Freeze Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mortar Goblin Drill Inferno Dragon
Zap
Firecracker Bats Mortar Freeze Mega Knight
Firecracker
Zap Bats Mortar Goblin Drill Inferno Dragon Mega Knight
Mortar
Bats Zap Firecracker
Freeze
Zap
Goblin Drill
Bats Firecracker Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Zap Firecracker Goblin Drill

Defense Synergies 1 16

Bats
Zap Firecracker Mortar Freeze Goblin Drill Inferno Dragon Mega Knight
Zap
Mega Knight Bats Firecracker Mortar Goblin Drill Inferno Dragon
Firecracker
Bats Zap Mortar Mega Knight
Mortar
Bats Zap Firecracker Inferno Dragon
Freeze
Bats Mega Knight
Goblin Drill
Bats Zap
Inferno Dragon
Bats Zap Mortar Mega Knight
Mega Knight
Zap Bats Firecracker Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
Inferno Dragon Bats Zap Firecracker Mortar Goblin Drill Mega Knight
Mortar Mega Knight Bats Freeze Goblin Drill Inferno Dragon
Inferno Dragon Bats Firecracker Mortar Goblin Drill Mega Knight
Firecracker Mega Knight
Freeze Bats Zap Firecracker Mega Knight
Bats Inferno Dragon Zap Firecracker Mortar Freeze
Zap Mega Knight
Inferno Dragon Mortar Goblin Drill
Firecracker Mega Knight
Bats Zap Firecracker Freeze Goblin Drill Mega Knight
Inferno Dragon Bats Zap Firecracker
Mortar Goblin Drill Mega Knight Bats Zap Freeze
Mega Knight Bats Zap Firecracker Mortar Freeze Goblin Drill
Inferno Dragon Mortar Goblin Drill Mega Knight
Zap Mortar Freeze Goblin Drill Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Mortar Goblin Drill
Mortar Mega Knight Bats Zap Firecracker Goblin Drill
Zap Mortar Freeze Goblin Drill Bats Firecracker Inferno Dragon Mega Knight
Mortar Goblin Drill Inferno Dragon
Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Mortar Inferno Dragon Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Goblin Drill Inferno Dragon Mega Knight
Firecracker Bats Zap Freeze
Bats
Mega Knight Inferno Dragon
Zap Freeze Mega Knight Bats Firecracker Mortar Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Mortar Freeze Goblin Drill Inferno Dragon
Bats Mega Knight Zap Firecracker Freeze Inferno Dragon
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze Goblin Drill
Firecracker Mortar Zap
Goblin Drill
Firecracker Freeze
Zap Firecracker Mortar Mega Knight
Firecracker Bats Zap Freeze
Firecracker Mortar
Zap Firecracker Freeze
Zap Firecracker Mortar
Bats
Firecracker Zap Mortar
Zap Firecracker
Firecracker Mortar
Firecracker Mortar Freeze
Zap Firecracker Mortar
Zap Firecracker Mortar Goblin Drill
Firecracker Mortar Mega Knight
Mortar Freeze
Bats
Zap Firecracker Mortar Mega Knight
Zap Firecracker Mortar Mega Knight
Mega Knight
Zap Mortar Goblin Drill
Zap Firecracker Freeze Mortar Mega Knight
Inferno Dragon
Firecracker Mortar Zap
Zap Mortar Mega Knight
Zap Firecracker Mortar
Bats Zap Firecracker
Zap Bats Firecracker Freeze
Zap Mortar Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Bats Freeze
Zap Firecracker
Freeze
Firecracker Mega Knight
Zap Firecracker Mortar
Zap
Firecracker Mega Knight
Zap Bats Firecracker Freeze
Firecracker Bats Zap
Zap Firecracker Mortar Freeze Mega Knight
Inferno Dragon
Firecracker Mortar Mega Knight

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