My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army
Giant Snowball
Goblin Curse Skeleton Army
Zap
Mortar Goblin Curse Skeleton Army
Barbarian Barrel
Mortar Goblin Curse Skeleton Army
The Log
Goblin Curse Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Skeleton Army P.E.K.K.A
Fireball
Mortar Skeleton Army
Poison
Mortar Goblin Curse Skeleton Army
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Rage The Log Skeleton Army Mortar Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Goblin Curse Rage The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse P.E.K.K.A Mortar The Log
Mortar
Zap The Log Golden Knight
Goblin Curse
Zap The Log
Rage
Golden Knight
Skeleton Army
P.E.K.K.A
Zap The Log
The Log
Goblin Curse Zap Mortar P.E.K.K.A
Golden Knight
Mortar Rage

Defense Synergies 1 9

Zap
Mortar Skeleton Army P.E.K.K.A The Log Golden Knight
Mortar
Zap Skeleton Army The Log
Goblin Curse
Rage
Skeleton Army
Zap Mortar The Log
P.E.K.K.A
The Log Zap
The Log
P.E.K.K.A Zap Mortar Skeleton Army Golden Knight
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log Golden Knight
Skeleton Army P.E.K.K.A Zap Mortar Goblin Curse The Log
Mortar Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army P.E.K.K.A Mortar Goblin Curse
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap
Zap Mortar Goblin Curse
Zap P.E.K.K.A The Log Golden Knight
P.E.K.K.A Mortar Goblin Curse Skeleton Army
Skeleton Army
Goblin Curse Skeleton Army Zap The Log
Zap Goblin Curse
Mortar Skeleton Army P.E.K.K.A Zap Goblin Curse The Log
Skeleton Army Zap Mortar Goblin Curse P.E.K.K.A The Log Golden Knight
Skeleton Army P.E.K.K.A Mortar Goblin Curse
Skeleton Army Zap Mortar Goblin Curse P.E.K.K.A The Log
Mortar Skeleton Army P.E.K.K.A
Mortar Zap Skeleton Army The Log Golden Knight
Zap Mortar The Log Goblin Curse
P.E.K.K.A Mortar Goblin Curse
Skeleton Army Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Mortar The Log
Skeleton Army P.E.K.K.A Zap The Log Golden Knight
Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Curse Skeleton Army
Zap Goblin Curse
Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Curse Skeleton Army
Zap P.E.K.K.A Mortar Skeleton Army The Log
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Goblin Curse Golden Knight
Goblin Curse Skeleton Army
Skeleton Army Zap Mortar P.E.K.K.A The Log Golden Knight
Zap Goblin Curse P.E.K.K.A The Log Golden Knight
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Golden Knight
Mortar Zap Goblin Curse The Log Golden Knight
The Log
The Log
Zap Mortar Goblin Curse The Log
Zap Goblin Curse
Mortar The Log
The Log Zap Goblin Curse
The Log Zap Mortar Golden Knight
Zap Mortar The Log Golden Knight
Zap Goblin Curse
Mortar The Log Golden Knight
Mortar
Zap Mortar The Log
Zap Mortar The Log Golden Knight
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar Goblin Curse The Log Golden Knight
The Log
The Log
Zap Mortar The Log
Zap Goblin Curse The Log Mortar
Mortar The Log Zap Golden Knight
Zap Mortar The Log Golden Knight
Zap Mortar Goblin Curse The Log Golden Knight
Zap Goblin Curse
Zap
Zap Mortar The Log
Zap
P.E.K.K.A
Goblin Curse The Log
Zap Skeleton Army
Zap Goblin Curse
The Log
The Log Zap Mortar
Zap
P.E.K.K.A
Zap The Log Golden Knight
Zap
Zap Mortar The Log Golden Knight
P.E.K.K.A
Mortar

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