My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Mortar Royal Hogs
Barbarian Barrel
Goblin Gang Mortar Royal Hogs
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Mortar Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Goblin Gang Royal Hogs P.E.K.K.A
Fireball
Goblin Gang Mortar Royal Hogs
Poison
Bats Goblin Gang Mortar Royal Hogs
Lightning
Mortar
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Earthquake Mortar Golden Knight Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Royal Hogs P.E.K.K.A
Zap
Earthquake P.E.K.K.A Bats Mortar Royal Hogs
Goblin Gang
Mortar Royal Hogs P.E.K.K.A
Mortar
Bats Zap Goblin Gang Golden Knight
Earthquake
Zap Royal Hogs P.E.K.K.A
Royal Hogs
Earthquake Bats Zap Goblin Gang
P.E.K.K.A
Zap Bats Goblin Gang Earthquake
Golden Knight
Mortar

Defense Synergies 0 13

Bats
Zap Mortar Earthquake P.E.K.K.A Golden Knight
Zap
Bats Goblin Gang Mortar Earthquake P.E.K.K.A Golden Knight
Goblin Gang
Zap Mortar P.E.K.K.A
Mortar
Bats Zap Goblin Gang Earthquake
Earthquake
Bats Zap Mortar
Royal Hogs
P.E.K.K.A
Bats Zap Goblin Gang
Golden Knight
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Mortar Golden Knight
P.E.K.K.A Bats Zap Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Mortar
Earthquake P.E.K.K.A
Goblin Gang Bats Zap Earthquake
Bats Zap Goblin Gang Mortar
Earthquake Zap P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Mortar
Goblin Gang
Bats Goblin Gang Zap Earthquake
Bats Zap Goblin Gang
Mortar P.E.K.K.A Bats Zap Goblin Gang Earthquake
Bats Zap Goblin Gang Mortar Earthquake P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar P.E.K.K.A
Bats Goblin Gang Mortar P.E.K.K.A
Mortar Bats Zap Goblin Gang Golden Knight
Zap Mortar Earthquake Bats
P.E.K.K.A Mortar
Goblin Gang Bats Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Mortar
Goblin Gang P.E.K.K.A Bats Zap Golden Knight
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Mortar
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Golden Knight
Goblin Gang Bats Zap Mortar P.E.K.K.A Golden Knight
Bats Zap Earthquake P.E.K.K.A Golden Knight
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Golden Knight
Mortar Zap Golden Knight
Earthquake
Earthquake
Zap Mortar Earthquake
Bats Zap
Mortar Earthquake
Earthquake Zap
Zap Mortar Golden Knight
Bats Goblin Gang
Zap Mortar Earthquake Golden Knight
Zap
Earthquake Mortar Golden Knight
Earthquake Mortar
Earthquake Zap Mortar
Earthquake Zap Mortar Golden Knight
Earthquake Mortar
Mortar Earthquake
Bats
Zap Mortar Earthquake
Zap Mortar Earthquake Golden Knight
Earthquake
Earthquake Zap Mortar
Zap Earthquake Mortar
Mortar Zap Earthquake Golden Knight
Zap Mortar Golden Knight
Zap Mortar Golden Knight
Bats Zap
Zap Bats
Zap Mortar Earthquake
Zap
P.E.K.K.A
Earthquake
Zap Earthquake Bats Goblin Gang
Zap
Goblin Gang
Zap Mortar Earthquake
Zap
P.E.K.K.A
Zap Bats Goblin Gang Golden Knight
Bats Zap
Zap Mortar Golden Knight
P.E.K.K.A
Mortar

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