My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Mortar Royal Giant Inferno Tower Skeleton Army Witch
Barbarian Barrel
Mortar Valkyrie Inferno Tower Skeleton Army Witch
The Log
Royal Giant Skeleton Army Witch
Earthquake
Mortar Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch
Fireball
Mortar Inferno Tower Skeleton Army Witch
Poison
Mortar Inferno Tower Skeleton Army Witch
Lightning
Mortar Valkyrie Inferno Tower Witch
Rocket
Mortar Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mortar Valkyrie Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mortar

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Royal Giant Valkyrie Witch The Log
Mortar
Royal Giant Zap The Log
Royal Giant
Mortar Zap Witch The Log
Valkyrie
Zap Witch
Inferno Tower
Skeleton Army
Witch
Zap Royal Giant Valkyrie
The Log
Zap Mortar Royal Giant

Defense Synergies 2 15

Zap
Mortar Valkyrie Inferno Tower Skeleton Army Witch The Log
Mortar
Zap Valkyrie Inferno Tower Skeleton Army The Log
Royal Giant
Valkyrie
Zap Mortar Inferno Tower Witch The Log
Inferno Tower
Skeleton Army The Log Zap Mortar Valkyrie
Skeleton Army
Inferno Tower Zap Mortar The Log
Witch
Zap Valkyrie The Log
The Log
Inferno Tower Zap Mortar Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Zap Mortar Valkyrie Witch The Log
Mortar Inferno Tower Skeleton Army Witch Valkyrie
Inferno Tower Skeleton Army Witch Mortar Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Valkyrie
Inferno Tower Zap Mortar Witch
Zap Valkyrie Inferno Tower The Log
Inferno Tower Witch Mortar Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Zap The Log
Inferno Tower Zap Witch
Mortar Inferno Tower Skeleton Army Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Zap Mortar Witch The Log
Inferno Tower Skeleton Army Mortar
Inferno Tower Skeleton Army Zap Mortar The Log
Mortar Valkyrie Inferno Tower Skeleton Army Witch
Mortar Valkyrie Zap Skeleton Army Witch The Log
Zap Mortar Valkyrie Witch The Log
Mortar Inferno Tower
Valkyrie Skeleton Army Witch The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower Witch
Zap Mortar Valkyrie The Log
Skeleton Army Zap Valkyrie Inferno Tower Witch The Log
Valkyrie Skeleton Army Zap Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Witch
Zap Witch
Skeleton Army Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Zap Mortar Valkyrie Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Skeleton Army
Valkyrie Inferno Tower Witch
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Zap Mortar Valkyrie The Log
Valkyrie Zap Inferno Tower Witch The Log
Zap Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar Zap The Log
The Log
Valkyrie The Log
Zap Mortar Valkyrie The Log
Zap Witch
Mortar Witch The Log
The Log Zap
The Log Zap Mortar
Zap Mortar Valkyrie The Log
Zap
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar Witch The Log
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar Valkyrie Witch The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Mortar Valkyrie Witch
Witch
Mortar The Log Zap Witch
Zap Mortar Witch The Log
Zap Mortar The Log
Zap Witch
Zap Witch
Zap Mortar The Log
Zap
The Log
Zap Skeleton Army Witch
Zap Witch
The Log
Valkyrie
The Log Zap Mortar
Zap
Zap Witch The Log
Zap Witch
Zap Mortar Witch The Log
Mortar

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