My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Valkyrie Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Princess
Zap
Mortar Royal Giant Princess
Barbarian Barrel
Mortar Valkyrie Princess
The Log
Royal Giant Princess
Earthquake
Mortar
Arrows
Princess
Royal Delivery
Valkyrie Princess
Fireball
Mortar Princess
Poison
Mortar Princess
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Rocket Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Mortar Valkyrie Royal Giant Rocket Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Mortar Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Royal Giant Valkyrie Princess
Mortar
Royal Giant Zap Rocket
Royal Giant
Mortar Lightning Zap Rocket Princess
Valkyrie
Zap
Rocket
Mortar Royal Giant Electro Giant
Lightning
Royal Giant Electro Giant
Electro Giant
Lightning Rocket
Princess
Zap Royal Giant

Defense Synergies 0 6

Zap
Mortar Valkyrie Princess
Mortar
Zap Valkyrie Princess
Royal Giant
Valkyrie
Zap Mortar Princess
Rocket
Lightning
Electro Giant
Princess
Zap Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Mortar Valkyrie
Zap Mortar Valkyrie
Mortar Rocket Valkyrie Lightning
Mortar Valkyrie
Lightning Valkyrie Rocket Princess
Zap Valkyrie
Rocket Lightning Zap Mortar Princess
Rocket Lightning Zap Valkyrie Electro Giant
Mortar Princess
Valkyrie
Valkyrie Zap Electro Giant Princess
Zap Princess
Mortar Zap Valkyrie Rocket Lightning
Valkyrie Rocket Zap Mortar Princess
Mortar
Rocket Zap Mortar Lightning Electro Giant
Mortar Valkyrie
Mortar Valkyrie Zap
Zap Mortar Valkyrie Princess
Mortar
Valkyrie Electro Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Giant
Zap Mortar Valkyrie Rocket Lightning
Zap Valkyrie Rocket Lightning
Valkyrie Rocket Lightning Zap
Valkyrie
Rocket Electro Giant Zap Princess
Rocket Valkyrie Lightning
Valkyrie
Zap Rocket Lightning Mortar Valkyrie
Valkyrie
Rocket Lightning Zap Valkyrie Electro Giant
Rocket Lightning Valkyrie
Valkyrie Electro Giant Princess
Electro Giant Zap Mortar Valkyrie Rocket Lightning
Valkyrie Zap Electro Giant Princess
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Mortar Valkyrie Rocket
Mortar Zap Princess
Rocket Lightning
Lightning Valkyrie Rocket
Rocket Zap Mortar Valkyrie
Electro Giant Zap Rocket Princess
Mortar Princess
Zap Lightning Princess
Zap Mortar Lightning
Rocket Lightning
Rocket Lightning Zap Mortar Valkyrie Princess
Lightning Zap Rocket Princess
Rocket Lightning Mortar Princess
Lightning Mortar Rocket Princess
Lightning Princess Zap Mortar
Rocket Lightning Zap Mortar Princess
Lightning Mortar Rocket Princess
Lightning Mortar Rocket
Rocket Lightning
Rocket Lightning Zap Mortar Princess
Rocket Lightning Zap Mortar Valkyrie Electro Giant Princess
Rocket Lightning
Rocket Lightning Princess
Rocket Lightning
Rocket Lightning Zap Mortar
Zap Electro Giant Mortar Valkyrie Princess
Mortar Zap Lightning Princess
Lightning Zap Mortar Princess
Rocket Lightning Zap Mortar
Lightning Zap Electro Giant Princess
Zap Rocket Lightning Electro Giant
Lightning
Lightning Zap Mortar Rocket
Zap Rocket Lightning Princess
Rocket Lightning Princess
Zap Lightning Rocket Princess
Rocket Lightning Zap Princess
Lightning Valkyrie Rocket Princess
Zap Mortar Lightning Princess
Rocket Lightning Zap Electro Giant
Zap Electro Giant Rocket Lightning Princess
Zap Rocket Lightning Princess
Lightning Zap Mortar Rocket Electro Giant Princess
Lightning Mortar Rocket

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