My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Firecracker Mortar Battle Ram Witch
Barbarian Barrel
Firecracker Mortar Battle Ram Witch Electro Wizard
The Log
Firecracker Battle Ram Witch
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Mortar Battle Ram Witch Electro Wizard
Poison
Firecracker Mortar Witch Electro Wizard
Lightning
Mortar Battle Ram Witch Electro Wizard
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Mortar Battle Ram Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Void Mortar

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Void P.E.K.K.A Electro Wizard Mortar Witch
Firecracker
Zap Mortar Battle Ram P.E.K.K.A
Mortar
Zap Firecracker
Battle Ram
Zap Firecracker Witch P.E.K.K.A Electro Wizard
Void
Zap
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Battle Ram Witch
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Mortar Void Witch P.E.K.K.A
Firecracker
Zap Mortar P.E.K.K.A Electro Wizard
Mortar
Zap Firecracker Electro Wizard
Battle Ram
Void
Zap
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Mortar Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Void Electro Wizard
P.E.K.K.A Zap Firecracker Mortar Witch Electro Wizard
Mortar Witch P.E.K.K.A Void Electro Wizard
Witch P.E.K.K.A Firecracker Mortar Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Mortar Void Witch
Zap Void P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Mortar
Firecracker Electro Wizard
Witch Electro Wizard Zap Firecracker
Zap Firecracker Witch Electro Wizard
Mortar P.E.K.K.A Zap Witch Electro Wizard
Zap Firecracker Mortar Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Zap Mortar P.E.K.K.A Electro Wizard
Firecracker Mortar Witch P.E.K.K.A Electro Wizard
Mortar Zap Firecracker Witch Electro Wizard
Zap Mortar Witch Firecracker Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Witch P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Firecracker Mortar
P.E.K.K.A Zap Witch Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Witch
Firecracker Zap Witch Electro Wizard
P.E.K.K.A Void Witch Electro Wizard
P.E.K.K.A
Zap Void P.E.K.K.A Electro Wizard Firecracker Mortar Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Void Electro Wizard
P.E.K.K.A Witch
Firecracker Witch
Witch Electro Wizard Zap Firecracker Mortar P.E.K.K.A
Zap Firecracker Witch P.E.K.K.A Electro Wizard
Zap Mortar Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Mortar
Firecracker Mortar Void Zap Electro Wizard
Void
Firecracker Void
Zap Firecracker Mortar
Firecracker Zap Witch
Firecracker Mortar Witch
Zap Firecracker
Void Zap Firecracker Mortar
Void Electro Wizard
Firecracker Void Zap Mortar Electro Wizard
Void Zap Firecracker
Firecracker Mortar Void
Firecracker Mortar Void
Zap Firecracker Mortar
Zap Firecracker Mortar Witch
Firecracker Mortar
Mortar
Void Zap Firecracker Mortar Electro Wizard
Zap Firecracker Mortar Void Witch
Void
Void
Void
Zap Mortar Void
Zap Firecracker Mortar Witch
Witch
Firecracker Mortar Void Zap Witch Electro Wizard
Void Zap Mortar Witch
Void Zap Firecracker Mortar
Zap Firecracker Void Witch Electro Wizard
Zap Electro Wizard Firecracker Void Witch
Void
Void Zap Mortar
Zap Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Void Witch
Zap Firecracker Witch Electro Wizard
Void Firecracker Electro Wizard
Zap Firecracker Mortar
Void Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch Electro Wizard
Firecracker Zap Void Witch Electro Wizard
Void Zap Firecracker Mortar Witch Electro Wizard
P.E.K.K.A
Firecracker Mortar Void
Void

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