My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Mortar Dark Prince
Barbarian Barrel
Firecracker Mortar Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Baby Dragon Dark Prince
Fireball
Firecracker Mortar Wizard Baby Dragon
Poison
Firecracker Mortar Wizard
Lightning
Mortar Wizard Baby Dragon Dark Prince
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Wizard Baby Dragon Dark Prince Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mortar Baby Dragon Dark Prince Freeze Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Mortar Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mortar Baby Dragon Dark Prince Freeze
Firecracker
Zap Mortar Baby Dragon Dark Prince
Mortar
Zap Firecracker Baby Dragon Dark Prince
Wizard
Dark Prince
Baby Dragon
Zap Firecracker Mortar Dark Prince Electro Giant
Dark Prince
Electro Giant Zap Firecracker Mortar Wizard Baby Dragon
Freeze
Zap
Electro Giant
Dark Prince Baby Dragon

Defense Synergies 0 12

Zap
Firecracker Mortar Baby Dragon Dark Prince
Firecracker
Zap Mortar Baby Dragon Dark Prince
Mortar
Zap Firecracker Wizard Baby Dragon
Wizard
Mortar Dark Prince Freeze
Baby Dragon
Zap Firecracker Mortar Dark Prince
Dark Prince
Zap Firecracker Wizard Baby Dragon
Freeze
Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Wizard Baby Dragon
Zap Firecracker Mortar Dark Prince
Mortar Dark Prince Freeze
Firecracker Mortar Dark Prince
Firecracker Dark Prince
Freeze Zap Firecracker Baby Dragon Dark Prince
Zap Firecracker Mortar Wizard Baby Dragon Freeze
Zap Baby Dragon Electro Giant
Mortar
Firecracker Dark Prince
Zap Firecracker Wizard Baby Dragon Dark Prince Freeze Electro Giant
Zap Firecracker Wizard Baby Dragon
Mortar Zap Wizard Dark Prince Freeze
Wizard Zap Firecracker Mortar Baby Dragon Dark Prince Freeze
Mortar
Zap Mortar Freeze Electro Giant
Wizard Firecracker Mortar Dark Prince
Mortar Zap Firecracker Wizard Baby Dragon Dark Prince
Zap Mortar Wizard Baby Dragon Freeze Firecracker Dark Prince
Mortar
Wizard Dark Prince Firecracker Baby Dragon Electro Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Electro Giant
Zap Firecracker Mortar Wizard Baby Dragon
Zap Dark Prince
Dark Prince Zap
Dark Prince
Firecracker Wizard Electro Giant Zap Baby Dragon Freeze
Dark Prince
Dark Prince
Zap Freeze Firecracker Mortar Baby Dragon Dark Prince
Dark Prince
Zap Dark Prince Electro Giant
Dark Prince Wizard
Wizard Firecracker Baby Dragon Electro Giant
Electro Giant Zap Firecracker Mortar Baby Dragon Dark Prince Freeze
Zap Firecracker Wizard Baby Dragon Dark Prince Freeze Electro Giant
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Baby Dragon Freeze
Firecracker Mortar Zap Baby Dragon
Baby Dragon
Firecracker Dark Prince Freeze
Wizard Zap Firecracker Mortar Baby Dragon Dark Prince
Firecracker Wizard Electro Giant Zap Baby Dragon Freeze
Firecracker Mortar Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon Freeze
Zap Firecracker Mortar Wizard
Firecracker Zap Mortar Wizard Dark Prince
Zap Firecracker Wizard Baby Dragon
Firecracker Mortar Baby Dragon
Firecracker Mortar Baby Dragon Freeze
Zap Firecracker Mortar Baby Dragon
Zap Firecracker Mortar Wizard Baby Dragon
Firecracker Mortar Wizard Baby Dragon
Mortar Freeze
Zap Firecracker Mortar Wizard Baby Dragon Dark Prince
Zap Firecracker Mortar Wizard Baby Dragon Electro Giant
Baby Dragon
Wizard
Zap Mortar Baby Dragon
Zap Firecracker Freeze Electro Giant Mortar Wizard Baby Dragon Dark Prince
Firecracker Mortar Zap Wizard Baby Dragon
Zap Mortar Wizard Baby Dragon
Zap Firecracker Mortar Baby Dragon
Zap Firecracker Wizard Baby Dragon Electro Giant
Zap Firecracker Wizard Freeze Electro Giant
Zap Mortar Wizard
Zap Firecracker Freeze
Firecracker Wizard
Zap Dark Prince Freeze
Zap Firecracker Wizard Baby Dragon
Freeze
Firecracker Wizard Baby Dragon Dark Prince
Zap Firecracker Mortar Wizard Baby Dragon
Zap Electro Giant
Firecracker Dark Prince
Zap Electro Giant Firecracker Baby Dragon Freeze
Firecracker Zap
Zap Firecracker Mortar Baby Dragon Dark Prince Freeze Electro Giant
Firecracker Mortar Wizard

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