My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Musketeer Bomb Tower Ice Wizard Magic Archer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Bomb Tower
Arrows
Royal Delivery
Musketeer Balloon Ice Wizard Magic Archer Lumberjack
Fireball
Musketeer Bomb Tower Balloon Ice Wizard Magic Archer Lumberjack
Poison
Musketeer Bomb Tower Balloon Ice Wizard Magic Archer
Lightning
Musketeer Bomb Tower Balloon Ice Wizard Magic Archer Lumberjack
Rocket
Musketeer Bomb Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Musketeer Bomb Tower Freeze Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Musketeer Bomb Tower

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Musketeer Freeze Ice Wizard Magic Archer Lumberjack
Musketeer
Zap Balloon Lumberjack
Bomb Tower
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Musketeer Ice Wizard Magic Archer
Ice Wizard
Zap Balloon Lumberjack
Magic Archer
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Musketeer Ice Wizard Magic Archer

Defense Synergies 2 10

Zap
Bomb Tower Musketeer Ice Wizard Magic Archer Lumberjack
Musketeer
Lumberjack Zap Bomb Tower
Bomb Tower
Zap Musketeer Ice Wizard Magic Archer
Freeze
Lumberjack
Balloon
Ice Wizard
Zap Bomb Tower Lumberjack
Magic Archer
Zap Bomb Tower Lumberjack
Lumberjack
Musketeer Zap Freeze Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Magic Archer
Bomb Tower Lumberjack Zap Musketeer Ice Wizard
Bomb Tower Lumberjack Musketeer Freeze Ice Wizard
Bomb Tower Lumberjack Musketeer Ice Wizard
Bomb Tower Lumberjack
Freeze Zap Musketeer Bomb Tower Ice Wizard Magic Archer Lumberjack
Musketeer Zap Bomb Tower Freeze Ice Wizard Magic Archer
Zap Musketeer Bomb Tower Magic Archer
Musketeer Bomb Tower Ice Wizard Lumberjack
Musketeer Ice Wizard Lumberjack
Ice Wizard Zap Musketeer Bomb Tower Freeze Magic Archer Lumberjack
Musketeer Zap Ice Wizard Magic Archer
Bomb Tower Lumberjack Zap Musketeer Freeze Ice Wizard
Bomb Tower Zap Freeze Magic Archer Lumberjack
Bomb Tower Lumberjack
Bomb Tower Zap Freeze Lumberjack
Bomb Tower Musketeer Lumberjack
Bomb Tower Zap Musketeer Ice Wizard Magic Archer Lumberjack
Zap Bomb Tower Freeze Musketeer Ice Wizard Magic Archer Lumberjack
Musketeer Bomb Tower Lumberjack
Musketeer Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Musketeer Bomb Tower Magic Archer Lumberjack
Lumberjack Zap Musketeer Bomb Tower
Lumberjack Zap Musketeer
Musketeer Lumberjack
Zap Musketeer Bomb Tower Freeze Ice Wizard Magic Archer
Musketeer Bomb Tower Ice Wizard Lumberjack
Bomb Tower Lumberjack
Zap Freeze Bomb Tower Magic Archer
Musketeer
Musketeer Bomb Tower Lumberjack
Zap
Bomb Tower Lumberjack
Musketeer Bomb Tower Magic Archer
Zap Musketeer Bomb Tower Freeze Magic Archer Lumberjack
Zap Musketeer Bomb Tower Freeze Ice Wizard Magic Archer
Zap Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Freeze
Zap Musketeer Ice Wizard Magic Archer
Magic Archer
Musketeer Freeze
Zap Magic Archer
Zap Musketeer Freeze Ice Wizard Magic Archer
Musketeer Magic Archer
Zap Freeze Ice Wizard Magic Archer
Zap
Musketeer Lumberjack
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Freeze Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Freeze
Zap Musketeer Magic Archer
Zap Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Freeze Ice Wizard Magic Archer
Zap Musketeer Ice Wizard Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Ice Wizard Magic Archer
Zap Musketeer Freeze
Zap Musketeer Magic Archer
Zap Freeze Magic Archer
Magic Archer
Zap Musketeer Freeze Magic Archer
Zap Musketeer Ice Wizard Magic Archer
Freeze
Musketeer Magic Archer Lumberjack
Zap Musketeer Magic Archer
Zap
Musketeer
Zap Musketeer Freeze Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Freeze Magic Archer

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