My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Musketeer Bomb Tower Wizard Witch
The Log
Musketeer Witch
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Musketeer Bomb Tower Wizard Baby Dragon Witch
Poison
Musketeer Bomb Tower Wizard Witch
Lightning
Musketeer Bomb Tower Wizard Baby Dragon Witch
Rocket
Musketeer Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Bomb Tower Baby Dragon Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Bomb Tower Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Musketeer Baby Dragon Freeze Witch
Musketeer
Zap Baby Dragon P.E.K.K.A
Bomb Tower
Wizard
P.E.K.K.A
Baby Dragon
Zap Musketeer Witch P.E.K.K.A
Freeze
Zap
Witch
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Musketeer Wizard Baby Dragon Witch

Defense Synergies 1 12

Zap
Bomb Tower Musketeer Baby Dragon Witch P.E.K.K.A
Musketeer
Zap Bomb Tower Baby Dragon P.E.K.K.A
Bomb Tower
Zap Musketeer Baby Dragon
Wizard
Freeze P.E.K.K.A
Baby Dragon
Zap Musketeer Bomb Tower Witch P.E.K.K.A
Freeze
Wizard
Witch
Zap Baby Dragon
P.E.K.K.A
Zap Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard Baby Dragon
Bomb Tower P.E.K.K.A Zap Musketeer Witch
Bomb Tower Witch P.E.K.K.A Musketeer Freeze
Bomb Tower Witch P.E.K.K.A Musketeer
Bomb Tower P.E.K.K.A
Freeze Zap Musketeer Bomb Tower Baby Dragon
Musketeer Zap Bomb Tower Wizard Baby Dragon Freeze Witch
Zap Musketeer Bomb Tower Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Musketeer Bomb Tower
Musketeer
Witch Zap Musketeer Bomb Tower Wizard Baby Dragon Freeze
Musketeer Zap Wizard Baby Dragon Witch
Bomb Tower P.E.K.K.A Zap Musketeer Wizard Freeze Witch
Bomb Tower Wizard Zap Baby Dragon Freeze Witch P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Zap Freeze P.E.K.K.A
Bomb Tower Wizard Musketeer Witch P.E.K.K.A
Bomb Tower Zap Musketeer Wizard Baby Dragon Witch
Zap Bomb Tower Wizard Baby Dragon Freeze Witch Musketeer
P.E.K.K.A Musketeer Bomb Tower
Wizard Musketeer Bomb Tower Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Musketeer Bomb Tower Wizard Baby Dragon
P.E.K.K.A Zap Musketeer Bomb Tower Witch
P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Witch
Wizard Zap Musketeer Bomb Tower Baby Dragon Freeze Witch
P.E.K.K.A Musketeer Bomb Tower Witch
P.E.K.K.A Bomb Tower
Zap Freeze P.E.K.K.A Bomb Tower Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Bomb Tower Witch
P.E.K.K.A Zap
P.E.K.K.A Bomb Tower Wizard Witch
Wizard Musketeer Bomb Tower Baby Dragon Witch
Witch Zap Musketeer Bomb Tower Baby Dragon Freeze P.E.K.K.A
Zap Musketeer Bomb Tower Wizard Baby Dragon Freeze Witch P.E.K.K.A
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Freeze
Wizard Zap Baby Dragon
Wizard Zap Musketeer Baby Dragon Freeze Witch
Musketeer Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Freeze
Zap Wizard
Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Freeze
Zap Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Zap Musketeer Baby Dragon
Zap Freeze Wizard Baby Dragon Witch
Witch
Zap Musketeer Wizard Baby Dragon Witch
Zap Musketeer Wizard Baby Dragon Witch
Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon Witch
Zap Musketeer Wizard Freeze Witch
Zap Musketeer Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Musketeer Freeze Witch
Zap Musketeer Wizard Baby Dragon Witch
Freeze
Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon Freeze Witch
Zap Musketeer Witch
Zap Musketeer Baby Dragon Freeze Witch
P.E.K.K.A
Wizard

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