My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Phoenix
Giant Snowball
Musketeer
Zap
Dark Prince Prince Goblin Giant
Barbarian Barrel
Electro Spirit Musketeer Dark Prince
The Log
Electro Spirit Musketeer Dark Prince Prince
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Musketeer Dark Prince Prince
Fireball
Musketeer
Poison
Musketeer Phoenix
Lightning
Musketeer Dark Prince Prince Phoenix
Rocket
Musketeer Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Musketeer Dark Prince Phoenix Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap The Log Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Giant Phoenix
Zap
Prince Goblin Giant Electro Spirit Musketeer Dark Prince The Log Phoenix
Musketeer
Zap Dark Prince Prince Goblin Giant The Log
Dark Prince
Prince Zap Musketeer Goblin Giant
Prince
Zap Dark Prince Musketeer The Log
Goblin Giant
Zap Electro Spirit Musketeer Dark Prince The Log
The Log
Zap Musketeer Prince Goblin Giant
Phoenix
Electro Spirit Zap

Defense Synergies 3 13

Electro Spirit
Zap Dark Prince The Log Phoenix
Zap
Goblin Giant Electro Spirit Musketeer Dark Prince Prince The Log Phoenix
Musketeer
The Log Zap Dark Prince
Dark Prince
Electro Spirit Zap Musketeer Prince The Log
Prince
The Log Zap Dark Prince
Goblin Giant
Zap The Log
The Log
Musketeer Prince Electro Spirit Zap Dark Prince Goblin Giant
Phoenix
Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant The Log
Zap Musketeer Dark Prince Prince The Log Phoenix
Prince Musketeer Dark Prince
Prince Musketeer Dark Prince Phoenix
Dark Prince Prince The Log
The Log Electro Spirit Zap Musketeer Dark Prince
Musketeer Electro Spirit Zap Phoenix
Electro Spirit Zap Musketeer Goblin Giant The Log Phoenix
Musketeer Prince Phoenix
Musketeer Dark Prince Prince Phoenix
Electro Spirit Zap Musketeer Dark Prince Goblin Giant The Log
Musketeer Zap Phoenix
Prince Zap Musketeer Dark Prince The Log
Electro Spirit Zap Dark Prince Prince The Log
Prince Phoenix
Zap Prince The Log
Musketeer Dark Prince Prince
Electro Spirit Zap Musketeer Dark Prince Prince The Log
Zap The Log Electro Spirit Musketeer Dark Prince
Musketeer Prince Phoenix
Dark Prince Electro Spirit Musketeer Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Musketeer Prince The Log Phoenix
Zap Musketeer Dark Prince Prince Goblin Giant The Log
Dark Prince Prince Zap Musketeer Goblin Giant The Log Phoenix
Musketeer Dark Prince Prince Goblin Giant Phoenix
Electro Spirit Zap Musketeer Goblin Giant
Dark Prince Prince Musketeer Goblin Giant Phoenix
Dark Prince Prince Goblin Giant Phoenix
Zap Electro Spirit Dark Prince Prince The Log Phoenix
Musketeer Goblin Giant Phoenix
Musketeer Dark Prince Prince Phoenix
Zap Dark Prince Prince Goblin Giant The Log Phoenix
Dark Prince Prince Goblin Giant
Musketeer
Phoenix Electro Spirit Zap Musketeer Dark Prince Prince Goblin Giant The Log
Electro Spirit Zap Musketeer Dark Prince The Log Phoenix
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
Goblin Giant The Log
Musketeer Dark Prince Prince The Log
Zap Dark Prince The Log
Electro Spirit Zap Musketeer Goblin Giant
Musketeer The Log
The Log Zap
The Log Zap
Musketeer Prince
Zap Musketeer Dark Prince Prince The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer Prince The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer Dark Prince Prince The Log
Zap The Log
Musketeer Prince The Log
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Electro Spirit Dark Prince
The Log Zap Musketeer
Zap Musketeer Prince The Log
Zap Musketeer The Log
Zap Musketeer
Zap Electro Spirit Musketeer
Zap Musketeer The Log
Zap Electro Spirit
Prince
The Log
Zap Electro Spirit Musketeer Dark Prince Prince
Zap Musketeer
The Log
Musketeer Dark Prince Prince
The Log Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Electro Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer Dark Prince Prince Goblin Giant The Log
Prince

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