My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Electro Wizard Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Musketeer Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Musketeer Witch Electro Wizard Magic Archer Skeleton King
The Log
Musketeer Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Musketeer Witch Electro Wizard Magic Archer Skeleton King
Fireball
Musketeer Witch Electro Wizard Magic Archer Skeleton King
Poison
Musketeer Witch Electro Wizard Magic Archer Skeleton King
Lightning
Musketeer Witch Electro Wizard Magic Archer Skeleton King
Rocket
Musketeer Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Freeze Electro Wizard Magic Archer Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Freeze Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Musketeer Freeze Witch Magic Archer Mega Knight
Musketeer
Zap Mega Knight
Freeze
Zap
Witch
Zap Mega Knight Skeleton King
Electro Wizard
Zap Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Musketeer Witch Electro Wizard Magic Archer
Skeleton King
Witch

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Musketeer Witch Magic Archer
Musketeer
Zap Electro Wizard Mega Knight Skeleton King
Freeze
Electro Wizard Mega Knight
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Musketeer Freeze Witch Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Musketeer Freeze Witch Electro Wizard Magic Archer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard Magic Archer
Zap Musketeer Witch Electro Wizard Mega Knight
Witch Mega Knight Musketeer Freeze Electro Wizard
Witch Musketeer Electro Wizard Mega Knight Skeleton King
Mega Knight
Freeze Zap Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Electro Wizard Zap Freeze Witch Magic Archer
Zap Musketeer Electro Wizard Magic Archer Mega Knight
Witch Musketeer Skeleton King
Musketeer Electro Wizard Mega Knight
Witch Electro Wizard Zap Musketeer Freeze Magic Archer Mega Knight Skeleton King
Musketeer Zap Witch Electro Wizard Magic Archer
Mega Knight Zap Musketeer Freeze Witch Electro Wizard
Mega Knight Zap Freeze Witch Electro Wizard Magic Archer Skeleton King
Electro Wizard Mega Knight Skeleton King
Zap Freeze Electro Wizard Mega Knight
Mega Knight Musketeer Witch Electro Wizard
Mega Knight Zap Musketeer Witch Electro Wizard Magic Archer
Zap Freeze Witch Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Electro Wizard
Mega Knight Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Musketeer Magic Archer Mega Knight
Mega Knight Zap Musketeer Witch Electro Wizard
Mega Knight Zap Musketeer Electro Wizard
Musketeer Witch Mega Knight
Zap Musketeer Freeze Witch Electro Wizard Magic Archer
Musketeer Witch Electro Wizard
Mega Knight
Zap Freeze Electro Wizard Mega Knight Witch Magic Archer
Witch Musketeer
Mega Knight Musketeer Witch
Mega Knight Zap Electro Wizard
Mega Knight Witch Skeleton King
Musketeer Witch Magic Archer Mega Knight
Witch Electro Wizard Zap Musketeer Freeze Magic Archer Skeleton King
Mega Knight Zap Musketeer Freeze Witch Electro Wizard Magic Archer Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Freeze
Zap Musketeer Electro Wizard Magic Archer
Magic Archer
Musketeer Freeze
Zap Magic Archer Mega Knight
Zap Musketeer Freeze Witch Magic Archer
Musketeer Witch Magic Archer
Zap Freeze Magic Archer
Zap
Musketeer Electro Wizard
Zap Musketeer Electro Wizard Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Freeze Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Witch Magic Archer
Magic Archer Musketeer Mega Knight
Freeze
Zap Musketeer Electro Wizard Magic Archer Mega Knight
Zap Witch Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Musketeer
Zap Musketeer
Zap Freeze Witch Magic Archer Mega Knight
Witch
Zap Musketeer Witch Electro Wizard Magic Archer
Zap Musketeer Witch Magic Archer Mega Knight
Zap Musketeer Magic Archer
Zap Musketeer Witch Electro Wizard Magic Archer
Zap Electro Wizard Musketeer Freeze Witch
Zap Musketeer Magic Archer Mega Knight
Zap Freeze Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Musketeer Freeze Witch Magic Archer
Zap Musketeer Witch Electro Wizard Magic Archer
Freeze
Musketeer Electro Wizard Magic Archer Mega Knight
Zap Musketeer Magic Archer Skeleton King
Zap
Musketeer Mega Knight
Zap Musketeer Freeze Witch Electro Wizard Magic Archer Skeleton King
Zap Musketeer Witch Electro Wizard Magic Archer
Zap Musketeer Freeze Witch Electro Wizard Magic Archer Mega Knight
Mega Knight

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