My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Musketeer Furnace Skeleton Army Witch
Zap
Furnace Skeleton Army Witch
Barbarian Barrel
Musketeer Furnace Skeleton Army Witch
The Log
Mini P.E.K.K.A Musketeer Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fireball
Musketeer Furnace Skeleton Army Witch
Poison
Musketeer Furnace Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Furnace Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Mini P.E.K.K.A Musketeer Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mini P.E.K.K.A Musketeer Furnace Witch The Log
Mini P.E.K.K.A
Giant Zap Musketeer Furnace The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Furnace
Zap Mini P.E.K.K.A Giant
Giant
Zap Mini P.E.K.K.A Musketeer Furnace Witch The Log
Skeleton Army
Witch
Zap Giant
The Log
Zap Mini P.E.K.K.A Musketeer Giant

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Musketeer Furnace Skeleton Army Witch The Log
Mini P.E.K.K.A
Zap The Log Musketeer Furnace Skeleton Army Witch
Musketeer
The Log Zap Mini P.E.K.K.A Furnace Skeleton Army
Furnace
Zap Mini P.E.K.K.A Musketeer Skeleton Army
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer Furnace The Log
Witch
Zap Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Skeleton Army Zap Musketeer Furnace Witch The Log
Mini P.E.K.K.A Furnace Skeleton Army Witch Musketeer
Mini P.E.K.K.A Skeleton Army Witch Musketeer Furnace
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zap Musketeer Furnace
Musketeer Furnace Zap Witch
Zap Musketeer The Log
Mini P.E.K.K.A Witch Musketeer Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Skeleton Army Witch Zap Musketeer Furnace The Log
Musketeer Zap Furnace Witch
Mini P.E.K.K.A Furnace Skeleton Army Zap Musketeer Witch The Log
Skeleton Army Zap Mini P.E.K.K.A Furnace Witch The Log
Mini P.E.K.K.A Skeleton Army Furnace
Skeleton Army Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Musketeer Furnace Skeleton Army Witch
Zap Musketeer Furnace Skeleton Army Witch The Log
Zap Furnace Witch The Log Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Mini P.E.K.K.A Musketeer Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Furnace Witch
Zap Mini P.E.K.K.A Musketeer The Log
Skeleton Army Zap Mini P.E.K.K.A Musketeer Furnace Witch The Log
Mini P.E.K.K.A Skeleton Army Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Furnace Zap Musketeer Witch
Mini P.E.K.K.A Skeleton Army Musketeer Furnace Witch
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Witch
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Witch
Musketeer Furnace Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Musketeer Furnace The Log
Zap Mini P.E.K.K.A Musketeer Witch The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap Furnace The Log
Zap Musketeer Furnace Witch
Musketeer Furnace Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer Furnace The Log
Zap Musketeer Furnace Witch The Log
Musketeer Furnace The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Furnace Witch
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Musketeer Furnace Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Musketeer Skeleton Army Witch
Zap Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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