My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Hut Goblin Barrel Princess
Zap
Goblin Hut Goblin Barrel Princess
Barbarian Barrel
Musketeer Goblin Hut Goblin Barrel Princess Electro Wizard
The Log
Musketeer Hog Rider Goblin Hut Goblin Barrel Princess
Earthquake
Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel Princess
Royal Delivery
Musketeer Hog Rider Goblin Hut Goblin Barrel P.E.K.K.A Princess Electro Wizard
Fireball
Musketeer Hog Rider Goblin Hut Goblin Barrel Princess Electro Wizard
Poison
Musketeer Goblin Hut Princess Electro Wizard
Lightning
Musketeer Goblin Hut Electro Wizard
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Princess Musketeer Hog Rider Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Princess Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Musketeer Goblin Hut Princess
Musketeer
Hog Rider Zap Goblin Hut P.E.K.K.A
Hog Rider
Zap Musketeer Goblin Hut Goblin Barrel Princess Electro Wizard
Goblin Hut
Zap Musketeer Hog Rider Goblin Barrel
Goblin Barrel
Hog Rider Goblin Hut P.E.K.K.A Princess
P.E.K.K.A
Zap Electro Wizard Musketeer Goblin Barrel Princess
Princess
Zap Hog Rider Goblin Barrel P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 10

Zap
Electro Wizard Musketeer Goblin Hut P.E.K.K.A Princess
Musketeer
Zap Goblin Hut P.E.K.K.A Electro Wizard
Hog Rider
Goblin Hut
Zap Musketeer Electro Wizard
Goblin Barrel
P.E.K.K.A
Zap Musketeer Princess Electro Wizard
Princess
Zap P.E.K.K.A
Electro Wizard
Zap Musketeer Goblin Hut P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Hut Electro Wizard
P.E.K.K.A Zap Musketeer Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Musketeer Electro Wizard
Goblin Hut P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Princess
Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Goblin Hut Princess
Zap Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Princess
Musketeer Electro Wizard
Electro Wizard Zap Musketeer Goblin Hut Princess
Musketeer Zap Goblin Hut Princess Electro Wizard
Goblin Hut P.E.K.K.A Zap Musketeer Electro Wizard
Zap Goblin Hut P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Zap Goblin Hut P.E.K.K.A Electro Wizard
Musketeer Goblin Hut P.E.K.K.A Electro Wizard
Zap Musketeer Goblin Hut Electro Wizard
Zap Musketeer Goblin Hut Princess Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Electro Wizard
Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut P.E.K.K.A Electro Wizard
Electro Wizard Zap Musketeer
P.E.K.K.A Zap Musketeer Goblin Hut Electro Wizard
P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Goblin Hut
Zap Musketeer Goblin Hut Princess Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Musketeer Princess
Goblin Hut Electro Wizard Zap Musketeer P.E.K.K.A
Zap Musketeer Goblin Hut P.E.K.K.A Princess Electro Wizard
Zap Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess Electro Wizard
Goblin Hut
Musketeer
Zap
Zap Musketeer Princess
Musketeer Princess
Zap Princess
Zap
Musketeer Electro Wizard
Zap Musketeer Princess Electro Wizard
Zap Musketeer Princess
Musketeer Goblin Hut Princess
Musketeer Princess
Princess Zap Musketeer Goblin Hut
Zap Musketeer Goblin Hut Princess
Musketeer Goblin Hut Princess
Zap Musketeer Princess Electro Wizard
Zap Princess
Musketeer
Princess
Musketeer
Zap Musketeer
Zap Princess
Zap Musketeer Princess Electro Wizard
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer Princess Electro Wizard
Zap Electro Wizard Musketeer Goblin Hut
Zap Musketeer
Zap Princess Electro Wizard
P.E.K.K.A
Princess
Zap Electro Wizard Musketeer Goblin Hut Princess
Zap Musketeer Princess Electro Wizard
Musketeer Princess Electro Wizard
Zap Musketeer Princess
Zap
Musketeer P.E.K.K.A
Zap Musketeer Princess Electro Wizard
Zap Musketeer Princess Electro Wizard
Zap Musketeer Princess Electro Wizard
P.E.K.K.A

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