My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Musketeer Wizard
The Log
Firecracker Elixir Golem Musketeer Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Musketeer Hog Rider Wizard
Fireball
Firecracker Elixir Golem Musketeer Hog Rider Wizard
Poison
Firecracker Elixir Golem Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Elixir Golem Musketeer Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Elixir Golem

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Elixir Golem Musketeer The Log Mega Knight
Firecracker
Zap Elixir Golem Hog Rider Mega Knight
Elixir Golem
Firecracker Zap Musketeer Hog Rider Wizard The Log
Musketeer
Hog Rider Zap Elixir Golem The Log Mega Knight
Hog Rider
Zap Firecracker Musketeer The Log Elixir Golem Wizard Mega Knight
Wizard
Elixir Golem Hog Rider Mega Knight
The Log
Hog Rider Zap Elixir Golem Musketeer Mega Knight
Mega Knight
Zap Firecracker Musketeer Hog Rider Wizard The Log

Defense Synergies 3 9

Zap
Mega Knight Firecracker Musketeer The Log
Firecracker
The Log Zap Musketeer Mega Knight
Elixir Golem
Musketeer
The Log Zap Firecracker Mega Knight
Hog Rider
Wizard
The Log Mega Knight
The Log
Firecracker Musketeer Zap Wizard Mega Knight
Mega Knight
Zap Firecracker Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Wizard The Log
Zap Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer
Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker Wizard
Zap Musketeer The Log Mega Knight
Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Wizard The Log Mega Knight
Musketeer Zap Firecracker Wizard
Mega Knight Zap Musketeer Wizard The Log
Wizard Mega Knight Zap Firecracker The Log
Mega Knight
Zap The Log Mega Knight
Wizard Mega Knight Firecracker Musketeer
Mega Knight Zap Firecracker Musketeer Wizard The Log
Zap Wizard The Log Firecracker Musketeer Mega Knight
Musketeer
Wizard Mega Knight Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Musketeer Wizard The Log Mega Knight
Mega Knight Zap Musketeer The Log
Mega Knight Zap Musketeer The Log
Musketeer Mega Knight
Firecracker Wizard Zap Musketeer
Musketeer
Mega Knight
Zap Mega Knight Firecracker The Log
Musketeer
Mega Knight Musketeer
Mega Knight Zap The Log
Mega Knight Wizard
Wizard Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer The Log
Mega Knight Zap Firecracker Musketeer Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Firecracker Musketeer The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Zap Musketeer
Firecracker Musketeer Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Musketeer
Firecracker Zap Musketeer Wizard The Log
Zap Firecracker Musketeer Wizard
Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer Wizard The Log
Firecracker Musketeer Wizard The Log Mega Knight
Zap Firecracker Musketeer Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Wizard Mega Knight
Firecracker The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer Wizard
Zap Firecracker Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Musketeer
Zap Firecracker Musketeer Wizard
The Log
Firecracker Musketeer Wizard Mega Knight
The Log Zap Firecracker Musketeer Wizard
Zap
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer The Log Mega Knight
Firecracker Wizard Mega Knight

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