My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Bandit
Giant Snowball
Musketeer Goblin Drill
Zap
Goblin Drill Bandit
Barbarian Barrel
Musketeer Goblin Drill Bandit Electro Wizard
The Log
Musketeer Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Musketeer Goblin Drill P.E.K.K.A Bandit Electro Wizard
Fireball
Musketeer Goblin Drill Bandit Electro Wizard
Poison
Musketeer Goblin Drill Electro Wizard
Lightning
Musketeer Bandit Electro Wizard Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Musketeer Goblin Drill Electro Wizard Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Musketeer Goblin Drill

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Musketeer Bandit
Musketeer
Zap P.E.K.K.A Bandit
Goblin Drill
Bandit
Lightning
P.E.K.K.A
Zap Electro Wizard Musketeer
Bandit
Zap Musketeer Goblin Drill Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit
Goblinstein

Defense Synergies 1 11

Zap
Electro Wizard Musketeer Goblin Drill P.E.K.K.A Bandit
Musketeer
Zap Goblin Drill P.E.K.K.A Bandit Electro Wizard
Goblin Drill
Zap Musketeer Electro Wizard
Lightning
P.E.K.K.A
Zap Musketeer Electro Wizard
Bandit
Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Goblin Drill P.E.K.K.A Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Goblin Drill Bandit Electro Wizard
P.E.K.K.A Musketeer Goblin Drill Lightning Bandit Electro Wizard
P.E.K.K.A Musketeer Goblin Drill Bandit Electro Wizard
Lightning P.E.K.K.A
Zap Musketeer Bandit Electro Wizard
Musketeer Lightning Electro Wizard Zap
Lightning Zap Musketeer P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Musketeer Goblin Drill
Musketeer Bandit Electro Wizard
Electro Wizard Zap Musketeer Goblin Drill Bandit
Musketeer Zap Electro Wizard
Goblin Drill P.E.K.K.A Zap Musketeer Lightning Bandit Electro Wizard
Zap Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill Bandit Electro Wizard
Zap Goblin Drill Lightning P.E.K.K.A Bandit Electro Wizard
Musketeer Goblin Drill P.E.K.K.A Electro Wizard
Zap Musketeer Goblin Drill Bandit Electro Wizard
Zap Goblin Drill Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Goblin Drill Electro Wizard
Musketeer P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer Lightning
P.E.K.K.A Bandit Zap Musketeer Lightning Electro Wizard
Lightning P.E.K.K.A Zap Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Goblin Drill Bandit
Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Lightning Bandit Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A Musketeer Goblin Drill
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Bandit
Musketeer
Electro Wizard Zap Musketeer Goblin Drill Lightning P.E.K.K.A
Zap Musketeer P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Goblin Drill Bandit
Zap Musketeer Bandit Electro Wizard
Lightning Goblin Drill Bandit
Lightning Musketeer
Zap
Zap Musketeer
Musketeer
Zap Lightning
Zap Lightning Bandit
Lightning Musketeer Electro Wizard
Lightning Zap Musketeer Bandit Electro Wizard
Lightning Zap Musketeer
Lightning Musketeer Bandit
Lightning Musketeer Bandit
Lightning Zap Musketeer
Lightning Zap Musketeer Goblin Drill Bandit
Lightning Musketeer Bandit
Lightning
Lightning
Lightning Zap Musketeer Bandit Electro Wizard
Lightning Zap
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer Goblin Drill
Zap
Zap Musketeer Lightning Bandit Electro Wizard
Lightning Zap Musketeer Bandit
Lightning Zap Musketeer Bandit
Lightning Zap Musketeer Electro Wizard
Zap Lightning Electro Wizard Musketeer
Lightning
Lightning Zap Musketeer Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Musketeer Bandit
Lightning Zap Musketeer Electro Wizard
Lightning Musketeer Electro Wizard
Zap Musketeer Lightning
Lightning Zap
Musketeer P.E.K.K.A
Zap Musketeer Lightning Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Bandit Electro Wizard
P.E.K.K.A
Lightning

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