My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Princess Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer Princess
Zap
Princess Sparky
Barbarian Barrel
Musketeer Princess Sparky
The Log
Musketeer Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Musketeer P.E.K.K.A Princess Sparky
Fireball
Musketeer Princess Sparky
Poison
Musketeer Princess Sparky
Lightning
Musketeer Sparky Monk
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Princess Musketeer Monk Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Sparky Musketeer The Log Princess
Musketeer
Zap Mirror P.E.K.K.A The Log
Mirror
Zap The Log Musketeer Princess Sparky
P.E.K.K.A
Zap Musketeer The Log Princess
The Log
Mirror Zap Musketeer P.E.K.K.A Princess Sparky
Princess
Zap Mirror P.E.K.K.A The Log Sparky
Sparky
Zap Mirror The Log Princess
Monk

Defense Synergies 3 13

Zap
Mirror Musketeer P.E.K.K.A The Log Princess Sparky
Musketeer
The Log Zap Mirror P.E.K.K.A
Mirror
Zap Musketeer The Log Princess Sparky
P.E.K.K.A
The Log Zap Musketeer Princess
The Log
Musketeer P.E.K.K.A Zap Mirror Princess Sparky
Princess
Zap Mirror P.E.K.K.A The Log
Sparky
Zap Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Sparky
P.E.K.K.A Sparky Zap Musketeer The Log Monk
P.E.K.K.A Sparky Musketeer
P.E.K.K.A Sparky Musketeer Monk
P.E.K.K.A The Log Princess Sparky Monk
The Log Zap Musketeer
Musketeer Zap Princess
Zap Musketeer P.E.K.K.A The Log Sparky Monk
P.E.K.K.A Sparky Musketeer Princess
Musketeer Sparky
Zap Musketeer The Log Princess
Musketeer Zap Princess
P.E.K.K.A Sparky Zap Musketeer The Log
Sparky Zap P.E.K.K.A The Log Princess
P.E.K.K.A Sparky
Monk Zap P.E.K.K.A The Log Sparky
Sparky Musketeer P.E.K.K.A
Zap Musketeer The Log
Zap The Log Musketeer Princess
P.E.K.K.A Sparky Musketeer
Musketeer P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Sparky
Zap Musketeer The Log Monk
P.E.K.K.A Zap Musketeer The Log Sparky
P.E.K.K.A Zap Musketeer The Log Sparky Monk
P.E.K.K.A Musketeer Sparky
Zap Musketeer Princess Monk
P.E.K.K.A Sparky Musketeer
P.E.K.K.A Sparky
Zap P.E.K.K.A The Log Sparky Monk
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Monk Zap The Log
P.E.K.K.A Sparky
Musketeer Princess Sparky
Sparky Zap Musketeer P.E.K.K.A The Log Monk
Zap Musketeer P.E.K.K.A The Log Princess Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log Sparky Monk
Monk Zap Musketeer The Log Princess
The Log Sparky
Musketeer The Log Sparky
Zap The Log Sparky
Zap Musketeer Princess Monk
Musketeer The Log Princess Sparky
The Log Zap Princess
The Log Monk Zap
Musketeer Sparky
Monk Zap Musketeer The Log Princess Sparky
Monk Zap Musketeer Princess
Musketeer The Log Princess Sparky
Musketeer Princess Monk
Princess Zap Musketeer The Log Sparky
Zap Musketeer The Log Princess Sparky
Musketeer The Log Princess Sparky
Monk Sparky
Sparky
Zap Musketeer The Log Princess Sparky Monk
Zap The Log Princess Monk
Musketeer The Log Sparky Monk
Princess
Musketeer The Log Sparky Monk
Zap Musketeer The Log Monk
Zap The Log Princess Sparky
The Log Zap Musketeer Princess Sparky Monk
Zap Musketeer The Log Princess Sparky Monk
Zap Musketeer The Log Sparky
Zap Musketeer Princess Sparky
Zap Musketeer
Sparky
Zap Musketeer The Log Sparky
Zap Princess Sparky Monk
P.E.K.K.A Sparky
The Log Princess Sparky Monk
Zap Musketeer Princess
Zap Musketeer Princess Monk
The Log
Musketeer Princess Sparky
The Log Zap Musketeer Princess
Monk Zap Sparky
Musketeer P.E.K.K.A Sparky
Zap Musketeer The Log Princess Sparky
Zap Musketeer Princess
Zap Musketeer The Log Princess Sparky Monk
P.E.K.K.A Sparky
Sparky Monk

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