My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Witch Princess Ram Rider
Zap
Skeleton Army Witch Princess Ram Rider
Barbarian Barrel
Musketeer Skeleton Army Witch Princess
The Log
Musketeer Skeleton Army Witch Princess Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Musketeer Skeleton Army Witch Princess Ram Rider
Fireball
Musketeer Skeleton Army Witch Princess Ram Rider
Poison
Musketeer Skeleton Army Witch Princess
Lightning
Musketeer Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Princess Musketeer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Musketeer Witch Princess Mega Knight
Musketeer
Zap Ram Rider Mega Knight
Rage
Witch
Skeleton Army
Witch
Rage Zap Ram Rider Mega Knight
Princess
Zap Mega Knight
Ram Rider
Zap Musketeer Witch Mega Knight
Mega Knight
Zap Musketeer Witch Princess Ram Rider

Defense Synergies 1 11

Zap
Mega Knight Musketeer Skeleton Army Witch Princess Ram Rider
Musketeer
Zap Skeleton Army Ram Rider Mega Knight
Rage
Skeleton Army
Zap Musketeer Princess
Witch
Zap Mega Knight
Princess
Zap Skeleton Army Mega Knight
Ram Rider
Zap Musketeer
Mega Knight
Zap Musketeer Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Ram Rider
Skeleton Army Zap Musketeer Witch Ram Rider Mega Knight
Skeleton Army Witch Ram Rider Mega Knight Musketeer
Skeleton Army Witch Musketeer Ram Rider Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Zap Musketeer Mega Knight
Musketeer Ram Rider Zap Witch Princess
Zap Musketeer Ram Rider Mega Knight
Witch Musketeer Skeleton Army Princess
Skeleton Army Musketeer Mega Knight
Skeleton Army Witch Zap Musketeer Princess Ram Rider Mega Knight
Musketeer Zap Witch Princess Ram Rider
Skeleton Army Mega Knight Zap Musketeer Witch Ram Rider
Skeleton Army Mega Knight Zap Witch Princess
Skeleton Army Ram Rider Mega Knight
Skeleton Army Zap Ram Rider Mega Knight
Mega Knight Musketeer Skeleton Army Witch
Mega Knight Zap Musketeer Skeleton Army Witch Ram Rider
Zap Witch Musketeer Princess Ram Rider Mega Knight
Musketeer Ram Rider
Skeleton Army Mega Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Musketeer Mega Knight
Skeleton Army Mega Knight Zap Musketeer Witch Ram Rider
Skeleton Army Mega Knight Zap Musketeer Ram Rider
Musketeer Skeleton Army Witch Ram Rider Mega Knight
Zap Musketeer Witch Princess Ram Rider
Skeleton Army Musketeer Witch Ram Rider
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Witch
Witch Musketeer Skeleton Army
Mega Knight Musketeer Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Witch Ram Rider
Musketeer Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Zap Musketeer
Mega Knight Zap Musketeer Witch Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess Ram Rider
Musketeer
Zap Mega Knight
Zap Musketeer Witch Princess Ram Rider
Musketeer Witch Princess
Zap Princess Ram Rider
Zap Ram Rider
Musketeer
Zap Musketeer Princess Ram Rider
Zap Musketeer Princess
Musketeer Princess
Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Witch Princess
Musketeer Princess Mega Knight
Zap Musketeer Princess Mega Knight
Zap Witch Princess Mega Knight
Musketeer Mega Knight
Princess
Musketeer
Zap Musketeer
Zap Witch Princess Mega Knight
Witch
Zap Musketeer Witch Princess Ram Rider
Zap Musketeer Witch Princess Ram Rider Mega Knight
Zap Musketeer
Zap Musketeer Witch Princess
Zap Musketeer Witch
Zap Musketeer Mega Knight
Zap Princess
Mega Knight
Princess
Zap Musketeer Skeleton Army Witch Princess
Zap Musketeer Witch Princess Ram Rider
Musketeer Princess Mega Knight
Zap Musketeer Princess
Zap
Musketeer Mega Knight
Zap Musketeer Witch Princess
Zap Musketeer Witch Princess
Zap Musketeer Witch Princess Mega Knight
Mega Knight

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