My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Witch P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Witch Princess
Zap
Battle Ram Witch Princess
Barbarian Barrel
Musketeer Battle Ram Witch Princess Magic Archer
The Log
Musketeer Battle Ram Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Musketeer Battle Ram Witch P.E.K.K.A Princess Magic Archer
Fireball
Musketeer Battle Ram Witch Princess Magic Archer
Poison
Musketeer Witch Princess Magic Archer
Lightning
Musketeer Battle Ram Witch Magic Archer
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Musketeer Battle Ram Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Princess Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Musketeer Witch Princess Magic Archer
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Magic Archer Musketeer Witch P.E.K.K.A Princess
Rage
Witch
Witch
Rage Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Musketeer Battle Ram Witch Princess
Princess
Zap Battle Ram P.E.K.K.A
Magic Archer
Battle Ram P.E.K.K.A Zap

Defense Synergies 0 7

Zap
Musketeer Witch P.E.K.K.A Princess Magic Archer
Musketeer
Zap P.E.K.K.A
Battle Ram
Rage
Witch
Zap
P.E.K.K.A
Zap Musketeer Princess
Princess
Zap P.E.K.K.A
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Magic Archer
P.E.K.K.A Zap Musketeer Witch
Witch P.E.K.K.A Musketeer
Witch P.E.K.K.A Musketeer
P.E.K.K.A Princess
Zap Musketeer Magic Archer
Musketeer Zap Witch Princess Magic Archer
Zap Musketeer P.E.K.K.A Magic Archer
Witch P.E.K.K.A Musketeer Princess
Musketeer
Witch Zap Musketeer Princess Magic Archer
Musketeer Zap Witch Princess Magic Archer
P.E.K.K.A Zap Musketeer Witch
Zap Witch P.E.K.K.A Princess Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Musketeer Witch P.E.K.K.A
Zap Musketeer Witch Magic Archer
Zap Witch Musketeer Princess Magic Archer
P.E.K.K.A Musketeer
Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Musketeer Magic Archer
P.E.K.K.A Zap Musketeer Witch
P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer Witch
Zap Musketeer Witch Princess Magic Archer
P.E.K.K.A Musketeer Witch
P.E.K.K.A
Zap P.E.K.K.A Witch Magic Archer
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Musketeer Witch Princess Magic Archer
Witch Zap Musketeer P.E.K.K.A Magic Archer
Zap Musketeer Witch P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Musketeer
Zap Musketeer Princess Magic Archer
Magic Archer
Musketeer
Zap Magic Archer
Zap Musketeer Witch Princess Magic Archer
Musketeer Witch Princess Magic Archer
Zap Princess Magic Archer
Zap
Musketeer
Zap Musketeer Princess Magic Archer
Zap Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Princess Zap Musketeer Magic Archer
Zap Musketeer Witch Princess Magic Archer
Magic Archer Musketeer Princess
Zap Musketeer Princess Magic Archer
Zap Witch Princess Magic Archer
Musketeer Magic Archer
Princess
Musketeer
Zap Musketeer
Zap Witch Princess Magic Archer
Witch
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Witch
Zap Musketeer Magic Archer
Zap Princess Magic Archer
P.E.K.K.A
Princess Magic Archer
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Witch Princess Magic Archer
Musketeer Princess Magic Archer
Zap Musketeer Princess Magic Archer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Witch Princess Magic Archer
Zap Musketeer Witch Princess Magic Archer

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